1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:07:52 +08:00

Add header and fix typo

This commit is contained in:
Andrei Zavatski 2023-12-03 05:07:40 +03:00
parent dc588e6d56
commit cf6e50f73c

View File

@ -1,3 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
@ -27,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -100);
[SettingSource("Maximum Depth", "How far away object appear.", 0)]
[SettingSource("Maximum depth", "How far away objects appear.", 0)]
public BindableFloat MaxDepth { get; } = new BindableFloat(100)
{
Precision = 10,