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Merge pull request #26579 from bdach/accuracy-rank-lazer-score-reimport

Fix incorrect accuracy and rank population when decoding lazer replays
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Dean Herbert 2024-01-17 19:33:26 +09:00 committed by GitHub
commit 0ddd89a5b8
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2 changed files with 140 additions and 4 deletions

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@ -3,14 +3,18 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
@ -247,6 +251,123 @@ namespace osu.Game.Tests.Beatmaps.Formats
});
}
[Test]
public void AccuracyAndRankOfStableScorePreserved()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION`
// and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300
sw.Write((ushort)1); // count100
sw.Write((ushort)0); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
});
}
[Test]
public void AccuracyAndRankOfLazerScorePreserved()
{
var ruleset = new OsuRuleset().RulesetInfo;
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
scoreInfo.Mods = new Mod[] { new OsuModFlashlight() };
scoreInfo.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 199,
[HitResult.Miss] = 1,
[HitResult.LargeTickHit] = 1,
};
scoreInfo.MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 200,
[HitResult.LargeTickHit] = 1,
};
var beatmap = new TestBeatmap(ruleset);
var score = new Score
{
ScoreInfo = scoreInfo,
};
var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap);
Assert.Multiple(() =>
{
Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30)));
Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
});
}
[Test]
public void AccuracyAndRankOfLazerScoreWithoutLegacyReplaySoloScoreInfoUsesBestEffortFallbackToLegacy()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because we want to emulate an old lazer score here
// that does not have everything that `LegacyScoreEncoder` now writes to the replay
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(LegacyScoreEncoder.FIRST_LAZER_VERSION); // version
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300
sw.Write((ushort)0); // count100
sw.Write((ushort)1); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
// importantly, no compressed `LegacyReplaySoloScoreInfo` here
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 50) / (200 * 300)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
});
}
private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap)
{
var encodeStream = new MemoryStream();

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@ -11,6 +11,7 @@ using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Database;
using osu.Game.IO.Legacy;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Replays;
@ -37,6 +38,7 @@ namespace osu.Game.Scoring.Legacy
};
WorkingBeatmap workingBeatmap;
byte[] compressedScoreInfo = null;
using (SerializationReader sr = new SerializationReader(stream))
{
@ -105,8 +107,6 @@ namespace osu.Game.Scoring.Legacy
else if (version >= 20121008)
scoreInfo.LegacyOnlineID = sr.ReadInt32();
byte[] compressedScoreInfo = null;
if (version >= 30000001)
compressedScoreInfo = sr.ReadByteArray();
@ -130,7 +130,10 @@ namespace osu.Game.Scoring.Legacy
}
}
PopulateAccuracy(score.ScoreInfo);
if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null)
PopulateLegacyAccuracyAndRank(score.ScoreInfo);
else
populateLazerAccuracyAndRank(score.ScoreInfo);
// before returning for database import, we must restore the database-sourced BeatmapInfo.
// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
@ -174,7 +177,7 @@ namespace osu.Game.Scoring.Legacy
/// Legacy use only.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to populate.</param>
public static void PopulateAccuracy(ScoreInfo score)
public static void PopulateLegacyAccuracyAndRank(ScoreInfo score)
{
int countMiss = score.GetCountMiss() ?? 0;
int count50 = score.GetCount50() ?? 0;
@ -273,6 +276,18 @@ namespace osu.Game.Scoring.Legacy
}
}
private void populateLazerAccuracyAndRank(ScoreInfo scoreInfo)
{
scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo);
var rank = currentRuleset.CreateScoreProcessor().RankFromAccuracy(scoreInfo.Accuracy);
foreach (var mod in scoreInfo.Mods.OfType<IApplicableToScoreProcessor>())
rank = mod.AdjustRank(rank, scoreInfo.Accuracy);
scoreInfo.Rank = rank;
}
private void readLegacyReplay(Replay replay, StreamReader reader)
{
float lastTime = beatmapOffset;