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Add loading layer when requesting a code reissue
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -17,12 +18,14 @@ using osuTK;
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namespace osu.Game.Overlays.Login
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{
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public partial class SecondFactorAuthForm : FillFlowContainer
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public partial class SecondFactorAuthForm : Container
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{
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private OsuTextBox codeTextBox = null!;
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private LinkFlowContainer explainText = null!;
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private ErrorTextFlowContainer errorText = null!;
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private LoadingLayer loading = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@ -31,8 +34,6 @@ namespace osu.Game.Overlays.Login
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(0, SettingsSection.ITEM_SPACING);
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Children = new Drawable[]
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{
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@ -40,42 +41,56 @@ namespace osu.Game.Overlays.Login
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING),
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Spacing = new Vector2(0, SettingsSection.ITEM_SPACING),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "An email has been sent to you with a verification code. Enter the code.",
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "An email has been sent to you with a verification code. Enter the code.",
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},
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codeTextBox = new OsuTextBox
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{
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PlaceholderText = "Enter code",
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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errorText = new ErrorTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Alpha = 0,
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},
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},
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},
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codeTextBox = new OsuTextBox
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{
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PlaceholderText = "Enter code",
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
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new LinkFlowContainer
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{
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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errorText = new ErrorTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Alpha = 0,
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},
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},
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}
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},
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new LinkFlowContainer
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loading = new LoadingLayer(true)
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{
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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Padding = new MarginPadding { Vertical = -SettingsSection.ITEM_SPACING },
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}
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};
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explainText.AddParagraph(UserVerificationStrings.BoxInfoCheckSpam);
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@ -85,9 +100,20 @@ namespace osu.Game.Overlays.Login
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explainText.AddText(". You can also ");
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explainText.AddLink(UserVerificationStrings.BoxInfoReissueLink, () =>
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{
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loading.Show();
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var reissueRequest = new ReissueVerificationCodeRequest();
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reissueRequest.Failure += ex => Logger.Error(ex, @"Failed to retrieve new verification code.");
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api.Perform(reissueRequest);
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reissueRequest.Failure += ex =>
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{
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Logger.Error(ex, @"Failed to retrieve new verification code.");
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loading.Hide();
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};
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reissueRequest.Success += () =>
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{
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loading.Hide();
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};
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Task.Run(() => api.Perform(reissueRequest));
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});
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explainText.AddText(" or ");
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explainText.AddLink(UserVerificationStrings.BoxInfoLogoutLink, () => { api.Logout(); });
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