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Fix potential null reference in player screen transition handling
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
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@ -1240,9 +1240,14 @@ namespace osu.Game.Screens.Play
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{
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b.IgnoreUserSettings.Value = true;
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b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime);
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b.IsBreakTime.Value = false;
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// May be null if the load never completed.
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if (breakTracker != null)
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{
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b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime);
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b.IsBreakTime.Value = false;
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}
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});
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storyboardReplacesBackground.Value = false;
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}
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}
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