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Merge pull request #26166 from Susko3/add-minimise-on-focus-loss-setting

Add osu! setting to control automatic minimising on focus loss in fullscreen mode
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Dean Herbert 2024-01-15 17:14:10 +09:00 committed by GitHub
commit ed89f6474b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 43 additions and 19 deletions

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@ -22,6 +22,7 @@ namespace osu.Game.Input
{
private Bindable<ConfineMouseMode> frameworkConfineMode;
private Bindable<WindowMode> frameworkWindowMode;
private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
private Bindable<OsuConfineMouseMode> osuConfineMode;
private IBindable<bool> localUserPlaying;
@ -31,7 +32,9 @@ namespace osu.Game.Input
{
frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
frameworkMinimiseOnFocusLossInFullscreen = frameworkConfigManager.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
@ -46,7 +49,8 @@ namespace osu.Game.Input
if (frameworkConfineMode.Disabled)
return;
if (frameworkWindowMode.Value == WindowMode.Fullscreen)
// override confine mode only when clicking outside the window minimises it.
if (frameworkWindowMode.Value == WindowMode.Fullscreen && frameworkMinimiseOnFocusLossInFullscreen.Value)
{
frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
return;

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@ -152,9 +152,13 @@ namespace osu.Game.Localisation
/// <summary>
/// "In order to change the renderer, the game will close. Please open it again."
/// </summary>
public static LocalisableString ChangeRendererConfirmation =>
new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
private static string getKey(string key) => $"{prefix}:{key}";
/// <summary>
/// "Minimise osu! when switching to another app"
/// </summary>
public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -51,6 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private SettingsDropdown<Size> resolutionDropdown = null!;
private SettingsDropdown<Display> displayDropdown = null!;
private SettingsDropdown<WindowMode> windowModeDropdown = null!;
private SettingsCheckbox minimiseOnFocusLossCheckbox = null!;
private SettingsCheckbox safeAreaConsiderationsCheckbox = null!;
private Bindable<float> scalingPositionX = null!;
@ -106,6 +107,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
ItemSource = resolutions,
Current = sizeFullscreen
},
minimiseOnFocusLossCheckbox = new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss,
Current = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen),
Keywords = new[] { "alt-tab", "minimize", "focus", "hide" },
},
safeAreaConsiderationsCheckbox = new SettingsCheckbox
{
LabelText = "Shrink game to avoid cameras and notches",
@ -255,6 +262,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1;
minimiseOnFocusLossCheckbox.CanBeShown.Value = RuntimeInfo.IsDesktop && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero;
}

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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private Bindable<double> localSensitivity;
private Bindable<WindowMode> windowMode;
private Bindable<bool> minimiseOnFocusLoss;
private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
private Bindable<bool> relativeMode;
@ -47,6 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
Children = new Drawable[]
{
@ -98,21 +100,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
windowMode.BindValueChanged(mode =>
{
bool isFullscreen = mode.NewValue == WindowMode.Fullscreen;
if (isFullscreen)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}, true);
windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
highPrecisionMouse.Current.BindValueChanged(highPrecision =>
{
@ -126,6 +115,25 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, true);
}
/// <summary>
/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
/// </summary>
private void updateConfineMouseModeSettingVisibility()
{
bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
if (confineModeOverriden)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}
public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public SensitivitySetting()