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Fix backwards z-ordering of fruits in juice streams and banana showers
Closes https://github.com/ppy/osu/issues/25827. The logic cannot be easily abstracted out (because `CompareReverseChildID()` is protected and non-static on `CompositeDrawable`), so a local copy was applied instead. No testing as any testing would have been purely visual anyways.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
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AddInternal(bananaContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both });
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
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AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, });
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public partial class NestedFruitContainer : Container
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{
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/// <remarks>
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/// This comparison logic is a copy of <see cref="HitObjectContainer"/> comparison logic,
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/// which can't be easily extracted to a more common place.
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/// </remarks>
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/// <seealso cref="HitObjectContainer.Compare"/>
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protected override int Compare(Drawable x, Drawable y)
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{
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if (x is not DrawableCatchHitObject xObj || y is not DrawableCatchHitObject yObj)
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return base.Compare(x, y);
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int result = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
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return result == 0 ? CompareReverseChildID(x, y) : result;
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}
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}
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}
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