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Remove legacy computation of accuracy & ranks

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Bartłomiej Dach 2024-01-22 20:26:30 +01:00
parent 217cbf684b
commit cdd6e71d01
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@ -235,112 +235,6 @@ namespace osu.Game.Scoring.Legacy
#pragma warning restore CS0618
}
/// <summary>
/// Populates the accuracy of a given <see cref="ScoreInfo"/> from its contained statistics.
/// </summary>
/// <remarks>
/// Legacy use only.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to populate.</param>
public static void PopulateLegacyAccuracyAndRank(ScoreInfo score)
{
int countMiss = score.GetCountMiss() ?? 0;
int count50 = score.GetCount50() ?? 0;
int count100 = score.GetCount100() ?? 0;
int count300 = score.GetCount300() ?? 0;
int countGeki = score.GetCountGeki() ?? 0;
int countKatu = score.GetCountKatu() ?? 0;
switch (score.Ruleset.OnlineID)
{
case 0:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300) / totalHits : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.98)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.94)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.85)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.95)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.8)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.7)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
}
}
private void readLegacyReplay(Replay replay, StreamReader reader)
{
float lastTime = beatmapOffset;