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Fix song select leaderboard tab ordering not matching stable
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@ -12,12 +12,12 @@ namespace osu.Game.Screens.Select.Leaderboards
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[Description("Local Ranking")]
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Local,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardCountry))]
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Country,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardGlobal))]
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Global,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardCountry))]
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Country,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardFriend))]
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Friend,
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}
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@ -80,8 +80,8 @@ namespace osu.Game.Screens.Select
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protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[]
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{
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new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local),
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new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
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new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global),
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new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
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new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend),
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}).ToArray();
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@ -95,12 +95,12 @@ namespace osu.Game.Screens.Select
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case TabType.Local:
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return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local);
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case TabType.Country:
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return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
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case TabType.Global:
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return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
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case TabType.Country:
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return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
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case TabType.Friends:
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return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend);
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