Bartłomiej Dach
4e8e4f0343
Merge branch 'master' into realtime-room-composite
2020-12-20 17:46:10 +01:00
smoogipoo
b31f4e9e85
Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2
2020-12-21 00:41:42 +09:00
smoogipoo
d127494c2d
Fix thread-unsafe room removal
2020-12-21 00:39:31 +09:00
smoogipoo
3af702453f
Implement realtime match song select
2020-12-21 00:37:13 +09:00
smoogipoo
275efd12b8
Fix room manager reference
2020-12-21 00:21:48 +09:00
smoogipoo
15480c006b
Create the correct room subscreen
2020-12-21 00:21:30 +09:00
smoogipoo
5b4197a9ef
Disable watching replays from realtime results screen
2020-12-21 00:14:54 +09:00
smoogipoo
07077b8f4e
Add realtime player
2020-12-21 00:13:05 +09:00
smoogipoo
945ba59c8e
Make timeshift player able to not allow pause
2020-12-21 00:06:44 +09:00
smoogipoo
1fdc19ee0f
Add realtime match subscreen and related components
2020-12-21 00:05:38 +09:00
smoogipoo
55cdff5be7
Renamespace ready button
2020-12-20 23:54:04 +09:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
smoogipoo
455a84c73f
Add realtime multiplayer screen
2020-12-20 23:32:57 +09:00
smoogipoo
fdfe3c2b36
Merge branch 'realtime-ready-button' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
a2ad0b0329
Merge branch 'realtime-participants-list' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
594db76cf3
Fix compilation errors
2020-12-20 23:10:45 +09:00
smoogipoo
4ada0e17c0
Merge branch 'abstract-room-manager' into stateful-multiplayer-client
2020-12-20 23:10:05 +09:00
smoogipoo
c33e693b8e
Refactor InitialRoomsReceived to avoid extra bindables
2020-12-20 23:05:17 +09:00
smoogipoo
f876a329b1
Fire-and-forget leave-room request
2020-12-20 22:51:33 +09:00
smoogipoo
b002c46666
Add number of ready users to button
2020-12-20 18:49:51 +09:00
smoogipoo
19db35501e
Fix incorrect end date usage in timeshift ready button
2020-12-20 18:44:36 +09:00
smoogipoo
ce2560b545
Extract value into const
2020-12-20 18:36:31 +09:00
smoogipoo
45107280a0
Make TimeBetweenPolls into a bindable
2020-12-20 18:34:54 +09:00
smoogipoo
fb61cdfd41
Remove unnecessary first-frame polling + address concerns
2020-12-20 18:20:45 +09:00
smoogipoo
812a1d2b4f
Fix onSuccess callback potentially being called on failure
2020-12-20 18:03:30 +09:00
smoogipoo
d74485704a
Reset intial rooms received on filter change
2020-12-20 17:46:45 +09:00
smoogipoo
7c7f15089a
Make CreateRoomManager return the drawable version
2020-12-20 17:42:23 +09:00
smoogipoo
d20eb368f5
Make return into IEnumerable
2020-12-20 17:36:23 +09:00
smoogipoo
3a4878558f
Merge branch 'master' into abstract-room-manager
2020-12-20 17:35:01 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
...
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
4e5064c4f6
Start accuracy at 1
2020-12-19 21:31:17 +01:00
Bartłomiej Dach
c738a57b39
Fix username overflow in new leaderboard design
2020-12-19 18:48:17 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard
2020-12-20 01:13:59 +09:00
Bartłomiej Dach
3de03d279e
Merge branch 'master' into gameplay-leaderboard-update
2020-12-19 15:20:04 +01:00
Bartłomiej Dach
06a17a9d8c
Rename other constant to be distinguishable
2020-12-19 15:18:05 +01:00
Bartłomiej Dach
315a957a0c
Extract constant for text transition duration
2020-12-19 15:17:31 +01:00
Bartłomiej Dach
e2cc401c12
Move BDL above LoadComplete()
2020-12-19 15:05:59 +01:00
Bartłomiej Dach
d392e0f27e
Extract shared rank-formatting helper
2020-12-19 15:04:22 +01:00
Bartłomiej Dach
22a2c3efdf
Add back xmldoc of AddPlayer
2020-12-19 15:04:18 +01:00
Bartłomiej Dach
28ca21b432
Seal banned method & throw better exception
2020-12-19 14:50:09 +01:00
Dean Herbert
28674cedd6
Merge pull request #11196 from Grrum/alignSelectionBoxCirclesToCenterOfBorder
...
Align selection box circles to center of border
2020-12-19 21:22:26 +09:00
Lucas A
a397db4f15
Resolve merge conflicts
2020-12-19 10:55:18 +01:00
Dean Herbert
beaced3211
Remove unnecessary async state machine
2020-12-19 13:58:56 +09:00
Bartłomiej Dach
f1878eff63
Use yet another solution leveraging padding
2020-12-18 23:45:42 +01:00
smoogipoo
772dd0287e
Split submission and import into two methods
2020-12-19 03:32:05 +09:00
smoogipoo
cc22efaa6b
Use tcs instead of delay-wait
2020-12-19 03:17:04 +09:00
smoogipoo
6efe24695b
Add the realtime multiplayer ready button
2020-12-19 02:59:11 +09:00
smoogipoo
4e0113afbf
Abstractify ready button and add a timeshift implementation
2020-12-19 02:55:48 +09:00
smoogipoo
e4a54dc6cd
Renamespace ready button
2020-12-19 02:52:51 +09:00
smoogipoo
11a903a206
Add test for many users and disable scrollbar
2020-12-19 02:47:24 +09:00
smoogipoo
1e5c32410a
Add the realtime multiplayer participants list
2020-12-19 02:41:37 +09:00
smoogipoo
4d051818a1
Add base class for all realtime multiplayer classes
2020-12-19 02:41:23 +09:00
smoogipoo
0fb8615f95
Implement room parting
2020-12-19 02:02:04 +09:00
smoogipoo
9b0ca8fc3b
Make real time room manager not poll while inside a room
2020-12-19 01:57:30 +09:00
smoogipoo
a6520d3d44
Clear rooms and poll only when connected to multiplayer server
2020-12-19 01:01:09 +09:00
smoogipoo
cf2340cafb
Add a realtime room manager
2020-12-19 00:53:06 +09:00
smoogipoo
f4e9703deb
Fix incorrect comparison
2020-12-19 00:52:42 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
Graham Johnson
122250f454
replace drag cirle function with dictionary
2020-12-18 10:45:23 -05:00
Salman Ahmed
030dce5559
Increase leaderboard score width a bit
2020-12-18 13:09:50 +03:00
Salman Ahmed
c9e75e7908
Add user avatar to leaderboard scores
2020-12-18 13:09:05 +03:00
smoogipoo
eccfc8ccd2
Fix potential cross-reference access
2020-12-18 18:31:49 +09:00
smoogipoo
8826d01559
Create completion progress delegate immediately
2020-12-18 18:20:36 +09:00
smoogipoo
1369b75a86
Fix potential multiple submission
2020-12-18 17:48:42 +09:00
smoogipoo
2958cab239
Remove GotoRanking
2020-12-18 17:47:33 +09:00
Dean Herbert
75c5b99ac5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:33:25 +09:00
Dean Herbert
fdad5e86d3
Remove stray newline
2020-12-18 17:33:18 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
615352c1e4
Fix shear offset not being included in GameplayLeaderboard's own size
2020-12-18 17:30:11 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
5cc2156801
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:20:20 +09:00
Dean Herbert
e82986b763
Fix panel x positions getting weird duration relayouts
...
Also adjust the transitions a bit to feel better.
2020-12-18 17:19:55 +09:00
Dean Herbert
4cf013c005
Fix animation replacing itself even when score position hasn't changed
2020-12-18 17:19:55 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
cb3f89d0a5
Hook up with new leaderboard design
2020-12-18 17:13:51 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
smoogipoo
97ff500b0d
Make timeshift wait on score submission
2020-12-18 16:56:22 +09:00
Dean Herbert
96f23a1135
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:56:21 +09:00
Dean Herbert
70cda680c0
Update to match new implementation
2020-12-18 16:55:55 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b
Refactor player score creation and submission process
2020-12-18 16:51:59 +09:00
Dean Herbert
9226a67f16
Merge branch 'master' into spectator-driven-leaderboard
2020-12-18 16:47:46 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:44:52 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
...
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
c84807ed5c
Refactor implementation
2020-12-18 16:20:54 +09:00
smoogipoo
c80ecec0b4
Reorder methods
2020-12-18 15:36:24 +09:00
Dean Herbert
4af508235e
Rename long variable
2020-12-18 15:35:18 +09:00
Dean Herbert
20175a884a
Merge branch 'api-friends-list' into gameplay-leaderboard-update
2020-12-18 15:28:07 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Dean Herbert
fa524d64f8
Merge branch 'master' into spectator-driven-leaderboard
2020-12-18 13:34:03 +09:00
Dean Herbert
9079d33412
X before Y for sanity
2020-12-18 11:20:21 +09:00
Dean Herbert
44f4ed4fd3
Fix spacing
2020-12-18 11:19:40 +09:00
Graham Johnson
a0235a06e6
update comment
2020-12-17 19:40:21 -05:00
Salman Ahmed
92bf74ba29
localUser -> localOrReplayPlayer
2020-12-18 03:37:24 +03:00
Salman Ahmed
a8abefcd66
Make GameplayLeaderboardScore a model class
2020-12-18 03:34:33 +03:00
Graham Johnson
a01ed1827a
Align the drag circles on the selction box in the editor to be on the center of the border
2020-12-17 19:34:16 -05:00
Salman Ahmed
0faf3fdfd3
Update gameplay leaderboard scores with the new design
2020-12-17 15:19:10 +03:00
Dean Herbert
3ff70d331a
Mark recordingScore as nullable
2020-12-17 16:17:13 +09:00
Dean Herbert
81b0db0401
Remove double construction of empty replay object
2020-12-17 16:17:08 +09:00
Dean Herbert
de9c21e7d1
Tenatively mark leaderboard class as LongRunningLoad until final integration
2020-12-17 15:48:53 +09:00
Lucas A
5d7294451f
Refactor Import() overload to take a list of import tasks instead.
2020-12-16 14:28:16 +01:00
Dean Herbert
a01bb3d5a3
Better limit bindable exposure of data class
2020-12-16 16:20:29 +09:00
Dean Herbert
6bce587b59
Pass users in via constructor and correctly unbind on disposal
2020-12-16 16:20:29 +09:00
Dean Herbert
6e2131c164
Don't track local user score in any special way
2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766
Add testing setup to get a better visual idea of how scoreboard will work
...
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
d009a0be51
Move class to final location
2020-12-16 16:20:29 +09:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
ea6c196f81
Remove unused using statement
2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e
Further code cleanup
2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dean Herbert
dd5572b20a
Remove unnecessary methods and event
2020-12-15 15:26:20 +09:00
Dean Herbert
8362ad37e3
Bring up-to-date with code changes
2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation
2020-12-15 15:14:56 +09:00
Dean Herbert
10ee8ed8e8
Reorder functions and simplify transform logic
2020-12-15 13:04:11 +09:00
Dean Herbert
0d4ac2f748
Refresh view after import completes
2020-12-15 12:57:28 +09:00
Dean Herbert
db4f2d5ffb
Refresh view after import succeeds
2020-12-15 12:52:45 +09:00
Dean Herbert
cafe81ab97
Further refactoring and bindable simplification
2020-12-15 12:52:38 +09:00
Dean Herbert
33f77f81f2
Disable the import button when no file is selected, rather than weird flash logic
2020-12-15 12:43:48 +09:00
Dean Herbert
cba4657021
Get handled file extensions from game itself, rather than duplicating locally
2020-12-15 12:37:41 +09:00
Dean Herbert
26fa010fed
Merge branch 'master' into import-screen
2020-12-15 12:37:27 +09:00
Dean Herbert
29f3e8e486
Merge branch 'master' into fix-load-too-fast
2020-12-14 17:52:35 +09:00
Dean Herbert
ae22f75406
Bind replay recording score to judgement changes
2020-12-14 17:33:33 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
0d7f53b0b9
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 14:21:21 +09:00
Grrum
635608ee3d
Merge branch 'master' into selectionRotation
2020-12-13 08:01:44 -05:00
Graham Johnson
7d2b77cdbd
improve selection box rotation UX
2020-12-13 07:58:58 -05:00
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen
2020-12-11 20:49:27 +01:00
Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
Dean Herbert
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
Dean Herbert
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Dan Balasescu
f9afb7f335
Merge branch 'master' into archive-model-manager-stream-import-support
2020-12-08 16:11:11 +09:00
smoogipoo
10c1823534
Remove now unused files
2020-12-07 22:07:11 +09:00
smoogipoo
34f3672750
Make ctor protected
2020-12-07 22:04:41 +09:00
smoogipoo
f599427080
Implement TimeshiftFilterControl
2020-12-07 22:04:35 +09:00
smoogipoo
1b3836aeef
Re-implement multiplayer FilterControl
2020-12-07 21:59:26 +09:00
smoogipoo
5be0672fe9
Split out enums
2020-12-07 21:54:42 +09:00
smoogipoo
fa65874763
Limit room name to 100 characters
2020-12-07 21:09:38 +09:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
PercyDan
60d8102a77
Merge branch 'master' into import-screen
2020-12-04 21:20:14 +08:00
MATRIX-feather
7104230ae3
Add "onCurrentDirectoryChanged"
2020-12-04 19:52:25 +08:00
Endrik Tombak
c25e2c3dd5
Select recommended beatmap if last selection is filtered
2020-12-03 23:13:14 +02:00
MATRIX-feather
fb080284d2
Simplify UI implementation
2020-12-04 04:10:08 +08:00
MATRIX-feather
85de1a1d20
Animation changes
2020-12-04 03:19:20 +08:00
MATRIX-feather
abe5a67bc5
Simplify implementation
2020-12-04 03:14:31 +08:00
Endrik Tombak
49be4978bd
Avoid calling ToList twice
2020-12-03 19:53:41 +02:00
Endrik Tombak
4cd2e207ac
Document getBestRulesetOrder
2020-12-03 19:53:06 +02:00
Endrik Tombak
48dad61a46
Apply review suggestions
2020-12-03 19:44:12 +02:00
Endrik Tombak
cbbcf36eaa
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
2020-12-03 19:38:32 +02:00
Dan Balasescu
1d92800761
Merge pull request #11068 from peppy/fix-carousel-edge-masking
...
Fix beatmap carousel panels getting masked away when out of scroll bounds
2020-12-03 20:40:44 +09:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length
2020-12-03 18:39:54 +09:00
smoogipoo
8245bb85dc
Invoke on initial bind
2020-12-03 18:06:55 +09:00
smoogipoo
3e62da119e
Add to inspector also
2020-12-03 17:59:39 +09:00
Dean Herbert
3550e5b30f
Add length display to room screen as well
2020-12-03 16:42:06 +09:00
smoogipoo
31f7f7072d
Fix song select panels not loading if partially offscreen
2020-12-03 15:13:20 +09:00
Dean Herbert
897f593b37
Fix beatmap carousel panels getting masked away when out of scroll bounds
...
Regressed in https://github.com/ppy/osu/pull/10973 due to removed masking specification.
Closes #11067 .
2020-12-03 13:26:28 +09:00
Dan Balasescu
297283491a
Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap
...
Fix editor beat snapping not working correctly when starting with a new beatmap
2020-12-02 15:17:09 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
...
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dean Herbert
d6e0dc2216
Merge branch 'master' into editor-fix-beat-snapping-new-beatmap
2020-12-02 14:37:00 +09:00
Dean Herbert
e84dab8589
Move new beatmap construction above beat divisor binding
2020-12-02 14:36:52 +09:00
Dan Balasescu
878ded4dd6
Merge pull request #11032 from peppy/editor-fix-ticks-updating-after-timing-change
...
Fix timeline not updating ticks correctly after arbitrary timing control point changes
2020-12-02 10:58:44 +09:00
Dan Balasescu
9d71095a2b
Merge pull request #11004 from Yoyolick/master
...
Add ability to customise key binding for in-game overlay toggle
2020-12-02 10:34:24 +09:00
Pennek
477de1bab0
change min/max values
2020-12-02 01:11:24 +01:00
Bartłomiej Dach
94a8784e04
Allow editor change handler to be null
2020-12-01 20:08:31 +01:00
smoogipoo
598572195c
Add playlist length to match settings overlay
2020-12-01 19:57:25 +09:00
Dan Balasescu
1cea39ed55
Merge pull request #11017 from peppy/fix-song-select-temporary-selection-loss
...
Fix current beatmap temporarily becoming empty during ruleset change
2020-12-01 17:55:08 +09:00
Dean Herbert
190c6ef45e
Fix timeline not updating ticks correctly after arbitrary timing control point changes
2020-12-01 16:44:08 +09:00
Dean Herbert
2b268ee012
Fix editor beat snapping not working correctly when starting with a new beatmap
2020-12-01 16:16:26 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
Dean Herbert
a147b7186d
Remove unnecessary call to updateVisibility
2020-12-01 14:01:34 +09:00
Dean Herbert
63ff722963
Fix code formatting
2020-12-01 14:00:54 +09:00
Ryan Zmuda
8f6607ffec
Merge branch 'master' into master
2020-11-30 21:42:15 -05:00
Ryan Zmuda
e102f2e8fa
Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification
2020-11-30 21:38:16 -05:00
Dean Herbert
a852a27dfb
Fix current beatmap temporarily becoming empty during ruleset change
...
When changing the ruleset at song select, there was a scenario where it
would be set to default (empty) for one debounce length where this was
not actually required. This occurs when the currently selected beatmap
set has other difficulties which match the target ruleset, specifically.
2020-11-30 19:36:30 +09:00
Dean Herbert
c17d67bc7d
Merge branch 'master' into editor-beat-snap-always
2020-11-30 18:34:38 +09:00
Dan Balasescu
b0637cebd1
Merge branch 'master' into song-select-track-selected-better-2
2020-11-30 17:26:15 +09:00
Dan Balasescu
5a276f8577
Merge branch 'master' into fix-editor-reapply-same-state-change
2020-11-30 13:34:03 +09:00
Ryan Zmuda
9145557522
Revert "Revert "forgot to remove something... sorry""
...
This reverts commit 6478bed431
.
2020-11-29 23:15:12 -05:00
Ryan Zmuda
6478bed431
Revert "forgot to remove something... sorry"
...
This reverts commit a780a8bbd8
.
2020-11-29 23:14:43 -05:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry
2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dean Herbert
7e34c5e239
Fix state application always checking newest state for early abort, rather than current
2020-11-27 16:57:11 +09:00
Dean Herbert
7edbba58f7
Avoid updating hitobjects unnecessarily for start time changes
...
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.
The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
Dean Herbert
792934f2c4
Allow scroll type to be specified
...
This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.
I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
Dean Herbert
018957c244
Merge branch 'master' into song-select-track-selected-better-2
2020-11-27 12:54:40 +09:00
Dan Balasescu
220657c2cc
Merge branch 'master' into replay-pausing-support
2020-11-27 00:09:40 +09:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
741902f1b3
Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
...
Fix timeline blueprints sometimes not receiving combo colours
2020-11-26 19:47:21 +09:00
Dean Herbert
da6bccc812
Apply beat snap if positional snap doesn't give a time result
2020-11-26 19:20:51 +09:00
Dean Herbert
91592cf32d
Expose EditorClock for consumption
2020-11-26 19:20:39 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
Dean Herbert
0a48dd8f76
Delegate scroll animation to panels themselves
2020-11-26 18:42:51 +09:00
Dean Herbert
ad258e2e52
Update scroll position before applying any panel animations
...
In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
Dean Herbert
6058c66edb
Move drawable carousel set movement logic into panels themselves
2020-11-26 18:32:43 +09:00
Dean Herbert
f8db7a9902
Remove ScrollableContent container from carousel
...
This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
smoogipoo
e53f849aa0
Completely separate combo colours from DHOs
2020-11-26 18:14:25 +09:00
smoogipoo
f562854feb
Fix timeline objects sometimes not receiving combo colours
2020-11-26 17:22:22 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap
2020-11-26 17:06:47 +09:00
Dean Herbert
0ddeff648d
Fix incorrect index lookup on non-ordered selections
2020-11-25 17:25:54 +09:00
Dean Herbert
d4c6d6275e
Fix volume not being adjustable in the editor using alt-scroll
...
We do this in other places so I think it's fine to handle like this for
now (until we come up with a better global solution).
Closes #10958 .
2020-11-25 16:46:22 +09:00
PercyDan54
0009724c1a
Fix CI
2020-11-24 18:48:32 +08:00
PercyDan54
739c18a34d
dotnet format
2020-11-24 18:25:38 +08:00
PercyDan54
7ab27399bf
Fix CI errors
2020-11-24 18:04:34 +08:00
PercyDan54
0b735b84cf
Remove unused enum
2020-11-24 17:23:53 +08:00
PercyDan54
07ee36a4ef
Simplify code
2020-11-24 17:18:19 +08:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
Dan Balasescu
5d65665b42
Merge pull request #10943 from peppy/editor-setup-scroll-to-file-selector
...
Scroll editor setup screen to file selector on display
2020-11-24 16:26:25 +09:00
Dean Herbert
bd1dad5477
Remove null allowance for now
2020-11-24 15:54:27 +09:00
Dean Herbert
1d82557d9f
Avoid blocking global actions when skip overlay is not actually active
2020-11-24 15:42:14 +09:00
Dean Herbert
72b8eef36e
Add ability to pause/resume replay playback
2020-11-24 15:41:56 +09:00
Dean Herbert
898e2dae27
Restore kiai time flashing behaviour
2020-11-23 14:27:02 +09:00
Dean Herbert
3ed7868801
Scroll editor setup screen to file selector on display
...
Previously the file selector would potentially display off-screen,
making for confusing UX.
Closes #10942 .
2020-11-23 13:49:14 +09:00
Dean Herbert
ae609b9d48
Remove unnecessary local variable
2020-11-23 13:35:13 +09:00
Dean Herbert
2ae5a95d77
Change opacity value to match master implementation
2020-11-23 13:35:02 +09:00
Derrick Timmermans
61078e9ae1
Use 0.2f instead of .2f
2020-11-22 18:59:16 +01:00
Derrick Timmermans
ba7ce4c933
Make colour readonly
2020-11-22 18:37:49 +01:00
Derrick Timmermans
458016d17d
Remove AccentColour member variable from LogoVisualisation
2020-11-22 17:36:59 +01:00
Derrick Timmermans
1551402a8d
Change IntroWelcome visualiser to use Colour instead of AccentColour
2020-11-22 17:33:40 +01:00
Derrick Timmermans
b468f061f1
Remove unused using
2020-11-22 17:20:00 +01:00
Derrick Timmermans
cc33b0f2c6
Apply MenuGlow to Visualisation Colour instead of AccentColour
2020-11-22 16:53:53 +01:00
Bartłomiej Dach
b62a873502
Merge branch 'master' into remove-default-retry-balue
2020-11-22 10:54:40 +01:00
Bartłomiej Dach
875f986979
Remove default from base ResultsScreen too
2020-11-21 14:38:38 +01:00
Endrik Tombak
72d9da5fac
Apply review suggestions
2020-11-21 14:26:09 +02:00
Endrik Tombak
6c5a6b42e5
Only calculate recommended SR once
2020-11-21 14:09:32 +02:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
...
Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
8c32d3f781
Don't play flair animations / sounds when watching autoplay or viewing a result directly
...
I think this is a pretty good place to be for now. The flair will play
if you just watched a play (local, replay or spectator) but will not
play if you are coming from song select (viewing a replay's result
screen from the leaderboard) or in the case of autoplay.
Closes #10762 .
2020-11-20 14:32:31 +09:00
Bartłomiej Dach
6356b2dde9
Prevent editor from crashing for rulesets with no compose screen implementation
2020-11-19 22:11:52 +01:00
PercyDan54
9a3dd12f30
Move to debug settings
2020-11-18 18:15:56 +08:00
smoogipoo
f00c23b4a0
Add comment + xmldoc
2020-11-18 13:37:15 +09:00
smoogipoo
783c172b5d
Make sealed and cleanup comparator
2020-11-18 13:33:22 +09:00
smoogipoo
58c8184ad7
Define blueprint order similarly to hitobjects
2020-11-17 22:56:31 +09:00
PercyDan54
dcaebd2621
Add license text
2020-11-17 21:39:29 +08:00
PercyDan54
809338a280
Init Import screen
2020-11-17 20:19:12 +08:00
Dean Herbert
7b79b9b9c1
Merge branch 'master' into fix-quick-delete-crash
2020-11-16 13:54:54 +09:00
Bartłomiej Dach
399a1a16a0
Refactor beginClickSelection in a slightly different way
2020-11-15 21:06:47 +01:00
kamp
1db303b159
Revert beginClickSelection logic
2020-11-15 16:54:48 +01:00
Dean Herbert
34f09e2e20
Merge branch 'master' into fix-spectator-preview-crash
2020-11-15 13:16:10 +09:00
Bartłomiej Dach
b344a13734
Add support for previewing tracks on spectator screen
2020-11-14 17:08:27 +01:00
Bartłomiej Dach
8a78d408db
Add more missed null checks
2020-11-14 15:52:12 +01:00
Bartłomiej Dach
610ed99ae3
Add null checks to unguarded resolved-as-null fields
2020-11-14 14:52:58 +01:00
kamp
4d2bc790fd
Fix crash on shift+right-click deleting objects
2020-11-14 13:20:16 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay
2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds
2020-11-13 21:07:34 +01:00
smoogipoo
0219aff7bc
Add timeline visible range adjustment
2020-11-13 17:10:29 +09:00
smoogipoo
3957697c48
Add pooling support to the editor
2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Dean Herbert
4b5743d993
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df
Fix combo break sounds playing when seeking
2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d
Merge branch 'master' into hitobject-pooling-base
2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1
Fix frames potentially getting added to spectator replay in wrong format
...
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.
There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).
To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.
Closes https://github.com/ppy/osu/issues/10777 .
2020-11-11 13:39:43 +09:00
Bartłomiej Dach
546249b071
Temporarily fix crash on deleting control point groups
2020-11-10 21:32:47 +01:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
Dean Herbert
de6fcd1792
Fix BlueprintContainer triggering assert when left and right mouse button are pressed together
2020-11-10 17:16:28 +09:00
Dean Herbert
a012105dac
Fix editor quick delete being triggerable from left mouse button
...
Closes https://github.com/ppy/osu/issues/10629 .
2020-11-10 16:54:37 +09:00
Dean Herbert
85d641c630
Merge pull request #10740 from Game4all/add-multi-statuses
2020-11-10 14:23:26 +09:00
Lucas A
b8c63e7944
Apply review suggestions.
2020-11-09 13:39:50 +01:00
Dan Balasescu
a2877fb00a
Merge pull request #10730 from peppy/fix-patcher-no-object-crash
...
Fix legacy patcher crash on no objects present
2020-11-09 18:51:00 +09:00
Lucas A
e44951969f
Use ??= operator instead of null check.
2020-11-08 18:22:19 +01:00
Lucas A
d8d4022119
Precise XMLDoc
2020-11-08 14:39:56 +01:00
Lucas A
48fce8c4b9
Add user activities to multi subscreens.
2020-11-08 13:21:21 +01:00
Lucas A
89b98b5388
Make multiplayer screen handle user activity updates from subscreens.
2020-11-08 13:16:27 +01:00
Lucas A
55070556a7
Move activity setup to BDL.
2020-11-08 12:53:19 +01:00
Lucas A
790a2ca97d
Extract UserActivity logic to OsuGame.
2020-11-08 12:29:52 +01:00
Bartłomiej Dach
ddbd6df24d
Unbind bindable lists for general safety
2020-11-07 20:59:57 +01:00
Bartłomiej Dach
e078b78dcc
Ensure callbacks don't fire when restoring default beatmap
2020-11-07 20:59:57 +01:00
Dean Herbert
b0052210b6
Add asserts of HitObjects indices
2020-11-08 00:18:38 +09:00
Dean Herbert
84e090583d
Merge pull request #10712 from peppy/move-cache-logic-to-base-impl
...
Move cache and lookup logic to base MemoryCachingComponent class
2020-11-07 00:06:43 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete
2020-11-06 21:47:37 +09:00
Dean Herbert
9bb32f0914
Merge branch 'master' into move-cache-logic-to-base-impl
2020-11-06 16:56:35 +09:00
Dean Herbert
c5b172d0dd
Remove synchronous lookup path from BeatmapDifficultyCache
2020-11-06 14:53:15 +09:00
Dan Balasescu
972fc54c2d
Merge pull request #10710 from peppy/user-id-as-int
...
Use int instead of long for user_id fields for now
2020-11-06 14:35:14 +09:00
Dean Herbert
07166ec819
Fix a couple of remaining unnecessary casts
2020-11-06 13:29:47 +09:00
Dean Herbert
0103b12575
Add basic base class to begin to standardise function across caching components
2020-11-06 13:26:39 +09:00
Dean Herbert
14bb079feb
Rename ScorePerformanceManager to ScorePerformanceCache
2020-11-06 13:15:33 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dan Balasescu
ea2fd831ab
Merge branch 'master' into editor-slider-control-point-quick-delete
2020-11-05 00:38:42 +09:00
Dean Herbert
d19b799f44
Invert boolean logic
2020-11-04 17:53:03 +09:00
Dan Balasescu
3322c2bbc5
Merge branch 'master' into ios-editor-crash-fix
2020-11-04 15:56:40 +09:00
Dean Herbert
487a5ecdba
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Dan Balasescu
42c543f5b9
Merge branch 'master' into fix-editor-play-after-drag
2020-11-04 14:45:20 +09:00
Dan Balasescu
98c992004b
Merge pull request #10660 from peppy/fix-song-select-first-track-looping
...
Fix looping mode not being set on first track after entering song select
2020-11-04 14:37:27 +09:00
Dan Balasescu
c6779b414e
Merge pull request #10611 from peppy/spectator-listing
...
Add "currently playing" player listing and spectator UI flow
2020-11-04 14:08:11 +09:00
Dean Herbert
cfe3218239
Move scheduler call to inside method itself for added safety
2020-11-04 10:23:06 +09:00
Dean Herbert
29e8e5ab94
Merge branch 'master' into fix-load-async-after-disposal-beatmap-wedge
2020-11-04 10:23:05 +09:00
Dean Herbert
9dc2ca666d
Merge branch 'master' into spectator-listing
2020-11-04 09:30:15 +09:00
Bartłomiej Dach
3bb86ce127
Merge branch 'master' into editor-waveform-opacity
2020-11-03 23:04:19 +01:00
Bartłomiej Dach
13f729916a
Merge branch 'master' into editor-timeline-scroll-mousewheel
2020-11-03 22:27:35 +01:00
Bartłomiej Dach
ddf0d75c38
Don't fall through to seek if handling zoom
2020-11-03 21:49:21 +01:00
Bartłomiej Dach
4b528e80d0
Use AltPressed shorthand
2020-11-03 21:49:04 +01:00
Bartłomiej Dach
18428dff8e
Ensure hotkey actions are executable in handler
2020-11-03 18:01:12 +01:00
Dean Herbert
83c004bbde
Add key bindings for flip and reverse patterns
2020-11-03 21:10:31 +09:00
Dean Herbert
9f333ac58a
Add the ability to delete slider control points using shift+right click
...
Closes https://github.com/ppy/osu/issues/10672 .
In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dean Herbert
1b2bd6a8c9
Remove redundant base call
2020-11-03 20:10:13 +09:00
Dean Herbert
3e29e468ea
Ensure "start watching" button starts in a disabled state
2020-11-03 20:06:42 +09:00
Dean Herbert
a3c67aabe2
Merge branch 'master' into spectator-listing
2020-11-03 19:56:25 +09:00
Dean Herbert
d788931661
Fix LoadComponentAsync calls potentially occuring after beatmap wedge disposal
...
As seen in https://ci.appveyor.com/project/peppy/osu/builds/36109658/tests .
Also adds cancellation logic for good measure.
2020-11-03 19:53:45 +09:00
Dean Herbert
df9ff76f23
Reduce assert to guard in the outwards direction
2020-11-03 16:49:13 +09:00
Dean Herbert
f701a38e20
Merge branch 'master' into fix-song-select-first-track-looping
2020-11-03 16:48:20 +09:00
Dean Herbert
c2ffc18379
Change editor timeline mouse wheel handling to scroll by default (and zoom with alt held)
2020-11-03 16:30:11 +09:00
Dean Herbert
0dcb4ea441
Add handling of opacity to timeline waveform display
2020-11-03 16:07:01 +09:00
Dean Herbert
7e4314684b
Add editor waveform opacity selection to menu
2020-11-03 16:01:14 +09:00
Dean Herbert
6bf35d5767
Fix editor menu not supporting stateful item drawables
2020-11-03 16:00:07 +09:00
Dean Herbert
34aa59f237
Fix editor clock not always remaining stopped when dragging timeline
...
Closes https://github.com/ppy/osu/issues/10461 .
2020-11-03 15:00:01 +09:00
Dean Herbert
ab308d28d2
Debounce calls to UpdateTernaryStates
...
Just something I noticed in passing recently which may help with
reducing performance overhead of some batch operations.
2020-11-03 01:08:36 +09:00
Dean Herbert
d5c95a8b46
Centralise into methods and add assertions for safety
2020-11-03 00:45:55 +09:00
Dean Herbert
c3d3856a64
Fix looping mode not being set on first track after entering song select
...
Closes #10656 .
2020-11-02 23:51:02 +09:00
smoogipoo
3956a0669a
Fix editor seek transform seeking too much
2020-11-02 21:08:58 +09:00
smoogipoo
6f623d8cca
Rename IsUserPaused -> UserPauseRequested
2020-11-02 16:08:59 +09:00
Dean Herbert
414f65c1ef
Merge branch 'master' into spectator-listing
2020-11-02 15:48:21 +09:00
Dean Herbert
8adf146f53
Merge pull request #10640 from bdach/fix-music-paused-on-multi-exit
2020-11-02 15:46:19 +09:00
Dean Herbert
ab9e0aac58
Merge pull request #10258 from Game4all/results-dynamic-pp-calc
2020-11-02 15:40:55 +09:00
Dean Herbert
8f2cd0e8c5
Add matching requestedByUser parameter to Play method
2020-11-02 15:01:30 +09:00
Dean Herbert
d2f6303988
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
Dean Herbert
ecad85b5f5
Merge branch 'master' into fix-music-paused-on-multi-exit
2020-11-02 14:55:15 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Dean Herbert
73b290aca3
Merge branch 'master' into results-dynamic-pp-calc
2020-11-02 14:47:33 +09:00
smoogipoo
bd7c3d0d9f
Merge branch 'master' into results-screen-applause
2020-11-02 13:38:19 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Dan Balasescu
8a768669ad
Merge pull request #10606 from FamousPig/fix-timeline-drag-select-weirdness
...
Fix timeline zoom during drag-select causing unexpected behaviour
2020-11-02 13:04:26 +09:00
Dean Herbert
6cfaee0f0b
Merge pull request #10631 from bdach/shift-delete-all-selected
2020-11-02 12:04:58 +09:00
Dean Herbert
6e2d722b8a
Merge pull request #10649 from ppy/dependabot/nuget/Microsoft.CodeAnalysis.FxCopAnalyzers-3.3.1
2020-11-02 11:52:38 +09:00
Dan Balasescu
5ae3da9399
Merge branch 'master' into fix-timeline-drag-select-weirdness
2020-11-02 11:18:37 +09:00
Dean Herbert
61c9bb3245
Merge branch 'master' into dependabot/nuget/Microsoft.CodeAnalysis.FxCopAnalyzers-3.3.1
2020-11-02 10:56:09 +09:00
Dan Balasescu
b1b52f9073
Merge branch 'master' into fix-resume-beatmap-options-edit
2020-11-02 10:46:31 +09:00
Dan Balasescu
ba726c6291
Merge pull request #10623 from cadon0/fix-beatmap-details-metadata-bounce
...
Fix "bounce" when metadata container text is empty in song select
2020-11-02 10:45:14 +09:00
Joehu
71d55f16f3
Fix edit beatmap options button not resuming back to song select
2020-11-01 13:50:38 -08:00
Bartłomiej Dach
432282e8de
Use alternative solution to avoid storing last zoom
2020-11-01 21:25:05 +01:00
Bartłomiej Dach
3090b6ccb5
Resolve CA2249 inspections
...
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
Bartłomiej Dach
716458344f
Ensure spectator player is unsubscribed to prevent leak
2020-11-01 16:13:19 +01:00
Bartłomiej Dach
23d9fa4dfa
Merge branch 'master' into spectator-replay-watcher
2020-11-01 15:53:37 +01:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
1f8d627af4
Merge branch 'master' into shift-delete-all-selected
2020-11-01 23:03:01 +09:00
Dean Herbert
e1b8875553
Merge pull request #10634 from bdach/fix-leftover-selection-box-tooltip
...
Fix selection box action tooltips still being visible after object deletion
2020-11-01 23:02:29 +09:00
Lucas A
6bfff43634
Extract StatisticCounter to a separate class and use it instead.
2020-11-01 13:25:36 +01:00
Bartłomiej Dach
f3e0480e77
Merge branch 'master' into fix-beatmap-details-metadata-bounce
2020-10-31 17:36:40 +01:00
Bartłomiej Dach
19023e7d43
Fix player restart invoking user-level pause
2020-10-31 16:08:15 +01:00
Dean Herbert
a9a3489e92
Fix potential null reference when loading background
...
As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493 .
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
007c27d3ff
Schedule visibility update once per frame
2020-10-31 14:45:11 +01:00
Bartłomiej Dach
d74c19e2d7
Shorten show/hide code
2020-10-31 13:54:02 +01:00
Bartłomiej Dach
3322b8a7ea
Run OnSelectionChanged() on each change
2020-10-31 13:54:02 +01:00
Bartłomiej Dach
003994ab75
Bind UpdateVisibility() directly to source of truth
2020-10-31 13:54:02 +01:00
Bartłomiej Dach
129b1bc6d3
Delete all selected objects if shift-clicked on one
2020-10-31 11:46:25 +01:00
Dean Herbert
6a293dd536
Add missing ctor parameters back
2020-10-31 18:56:30 +09:00
Dean Herbert
979eb1685b
Merge branch 'master' into results-screen-applause
2020-10-31 18:47:49 +09:00
Dean Herbert
f0b80d245e
Merge branch 'master' into spectator-listing
2020-10-31 16:22:49 +09:00
Dean Herbert
a088151e58
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-31 16:22:10 +09:00
Bartłomiej Dach
78842ab95a
Improve look & behaviour of background transitions
2020-10-30 22:40:24 +01:00
Bartłomiej Dach
38cf90a69b
Change background to seasonal right after login
2020-10-30 22:03:26 +01:00
Bartłomiej Dach
67a325f47d
Move config setting logic to background loader
2020-10-30 21:22:22 +01:00
Max Hübner
d5dfd1dffe
Insert optional parentheses
2020-10-30 18:07:07 +01:00
Max Hübner
0b46c19b23
Move seasonalBackgroundMode check up and early return if available
2020-10-30 17:16:51 +01:00
Max Hübner
6f6a8e2a8f
Convert switch to if
2020-10-30 16:06:48 +01:00
Max Hübner
d19dd4eef6
IsInSeason() -> IsInSeason
2020-10-30 15:56:19 +01:00
Max Hübner
4e3fb615d2
Rename "SeasonalBackgrounds" to "SeasonalBackgroundMode"
2020-10-30 15:54:10 +01:00
Dean Herbert
1db8dfd03e
Merge branch 'master' into seasonal-backgrounds
2020-10-30 22:53:51 +09:00
cadon0
a1fa6588f6
Fix "bounce" when metadata container text is empty
2020-10-31 01:06:19 +13:00
Max Hübner
f27ce7521d
Make "Sometimes" setting depend on season end date, rather than chance
2020-10-30 10:27:43 +01:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher
2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
...
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dan Balasescu
b14291a312
Merge branch 'master' into tracked-hud-visibility-settings
2020-10-30 14:58:45 +09:00
Dean Herbert
8928aa6d92
Add key binding to show HUD while held
2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383
Commit missing pieces
2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83
Change shift-tab to cycle available HUD visibility modes
2020-10-30 13:09:22 +09:00
Dean Herbert
46d89d55f4
Add note about ScheduleAfterChildren requirement
2020-10-30 12:47:04 +09:00
Dean Herbert
823230f06a
Merge branch 'sample-lookup-improvements' into results-screen-applause
2020-10-30 12:17:36 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
0c1d12460f
Remove unused parameter
2020-10-30 10:30:11 +09:00
Max Hübner
fb1e09b3e7
Load seasonal backgrounds according to setting
2020-10-29 18:04:48 +01:00
Max Hübner
34371b8888
Show next Background on showSeasonalBackgrounds.ValueChanged
2020-10-29 17:44:23 +01:00
Max Hübner
bf4d99dfe7
Load SeasonalBackgroundLoader asynchronously
2020-10-29 17:43:10 +01:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Max Hübner
b189e0b7cf
Revert "Load SeasonalBackgroundLoader asynchronously"
...
This reverts commit 81ebcd8796
.
2020-10-29 16:01:22 +01:00
Dean Herbert
404885af89
Merge branch 'results-screen-animate-once' into results-screen-applause
2020-10-29 18:52:54 +09:00
Dean Herbert
3491dea9e2
Fix scroll logic running before children may be alive in flow
2020-10-29 18:51:54 +09:00
Dean Herbert
f1b8a8f7f5
Remove unused using
2020-10-29 18:16:04 +09:00
Dean Herbert
0a0239a7c7
Only play results panel animation once (and only for the local user)
2020-10-29 17:08:59 +09:00
Dean Herbert
11f85779d5
Fix panel expanded state being updated multiple times unnecessarily
2020-10-29 17:08:59 +09:00
Dean Herbert
71e373ff51
Make results panels aware of whether they are a local score that has just been set
2020-10-29 17:08:59 +09:00
Dean Herbert
4a26084df8
Only play results panel animation once (and only for the local user)
2020-10-29 17:04:33 +09:00
Dean Herbert
f1ce09930e
Fix panel expanded state being updated multiple times unnecessarily
2020-10-29 17:03:45 +09:00
Dean Herbert
5d5b0221e5
Add skinning support for legacy applause playback
2020-10-29 16:32:29 +09:00
Dean Herbert
fb82c043a5
Add rank appear sound (new default)
2020-10-29 16:11:37 +09:00
Dean Herbert
a8e9c62583
Make results panels aware of whether they are a local score that has just been set
2020-10-29 16:11:25 +09:00
Dan Balasescu
8ccc3c2ec8
Merge pull request #10596 from charlie-gray/right-click-circle-delete
...
Add support for deleting objects when Shift is held down
2020-10-29 11:37:22 +09:00
Bartłomiej Dach
a1696942f0
Merge branch 'master' into right-click-circle-delete
2020-10-28 22:12:14 +01:00
Bartłomiej Dach
202fe09306
Group selection actions back up in SelectionHandler
2020-10-28 22:06:48 +01:00
Dean Herbert
bca317b151
Remove excess using statement
2020-10-28 23:43:16 +09:00
Dean Herbert
e1bf751dac
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-28 23:17:50 +09:00
Dean Herbert
5d02de29ca
Fix attempt to change ruleset/beatmap bindables while screen is not active
2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea
Construct replay after being sure a ruleset is available to avoid nullrefs
2020-10-28 22:10:37 +09:00
Dean Herbert
dd2f44f393
Add basic "currently watching" text to player to signify that spectator is active
2020-10-28 19:43:06 +09:00
Dean Herbert
93fd913876
Add setting to allow automatically downloading during a spectating session
2020-10-28 19:43:06 +09:00
Dean Herbert
9807089834
Fix screen exit potentially occuring during transition
2020-10-28 19:43:06 +09:00
Dean Herbert
4df8119852
Add missing schedule
2020-10-28 19:43:06 +09:00
Dean Herbert
93e3e1a4db
Don't inherit ReplayPlayer to make results screen work correctly
2020-10-28 19:02:38 +09:00
Dean Herbert
344ff8f4bc
"Improve" visuals of spectator screen
2020-10-28 19:02:38 +09:00
Dean Herbert
2d73dfbe39
Add more safety around beatmap panel and button display logic
2020-10-28 19:02:38 +09:00
Dean Herbert
c97feb09bf
Allow continuing to automatically spectate user from results screen
2020-10-28 19:02:38 +09:00
Dean Herbert
16b0a7b33e
Add button flow to allow resuming watching after exiting manually
2020-10-28 19:02:38 +09:00
Dean Herbert
6169349f7c
Fix switching to new beatmap not working correctly
2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb
Avoid reconstructing ruleset for each frame bundle
2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d
Fix "finished playing" events handled for potentially incorrect user
2020-10-28 16:11:14 +09:00
Dean Herbert
77d807d0f5
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:26:02 +09:00
Dean Herbert
351acce698
Merge branch 'master' into fix-editor-bindable-crash
2020-10-28 13:34:54 +09:00
Dean Herbert
01b576c861
Fix editor crash on exit when forcing exit twice in a row
2020-10-28 13:32:39 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Leon Gebler
0ddf840a63
Merge branch 'master' into fix-timeline-drag-select-weirdness
2020-10-27 15:31:55 +01:00
Leon Gebler
983a2774e8
Code Formatting
2020-10-27 15:09:10 +01:00
Leon Gebler
064c50c3ac
Expose currentZoom to fix selection box wiggle
2020-10-27 14:38:35 +01:00
Dean Herbert
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
Dan Balasescu
26a7545534
Merge branch 'master' into fix-editor-samples-not-pausing-screen-swap
2020-10-27 21:29:16 +09:00
Dean Herbert
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
Dean Herbert
3ec3321a3d
Add missing space
2020-10-27 18:58:37 +09:00
Dean Herbert
b737a8bf6e
Add field to Replay denoting whether the full replay have been received or not
2020-10-27 18:58:37 +09:00
Dean Herbert
9bac8f3792
Add null check on replay as safety measure
2020-10-27 18:58:37 +09:00
Dean Herbert
ac4671c594
Add basic implementation of spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043
Add basic spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
df5348cd93
Merge pull request #10601 from peppy/move-sample-pause-logic
2020-10-27 17:49:32 +09:00
Dean Herbert
e0ad005cc1
Move editor sample disabling logic to editor class (and support screen switching)
2020-10-27 14:33:44 +09:00
Dean Herbert
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Dean Herbert
3c2e2f29bc
Remove unused using statement
2020-10-27 13:17:44 +09:00
Dean Herbert
27c1a4c4d3
Move right-click deletion logic to be handled at a SelectionBlueprint level
2020-10-27 12:53:54 +09:00
Dean Herbert
e1f578c590
Change editor timing screen seek behaviour to only occur on clicking table rows
...
Previously it would react to any selection changed event, which could in
lude time changes (which is done by removing then adding the
ControlPointGroup).
Closes #10590 .
2020-10-27 12:28:12 +09:00
Dean Herbert
266596d404
Merge branch 'master' into right-click-circle-delete
2020-10-27 12:02:29 +09:00
Bartłomiej Dach
3f8c4c57d0
Fix code style issues & restructure
2020-10-26 22:16:28 +01:00
Charlie
255bb9d100
fixed issue with returns
2020-10-26 14:52:59 -05:00
Charlie
ccaf6560ec
formatting
2020-10-26 14:30:37 -05:00
Charlie
1239670566
moved right click shift delete functionality to HandleSelectionRequested + reduced func size
2020-10-26 14:28:53 -05:00
Charlie
ead3c19567
added function so circle is deleted when shift+right click
2020-10-26 13:40:42 -05:00
Leon Gebler
704f8cc4f2
Fix selection box wandering off into the distance
2020-10-26 18:45:03 +01:00
Dean Herbert
b86347dc81
Merge branch 'master' into spectator
2020-10-26 13:39:07 +09:00
Dean Herbert
431054377a
Merge branch 'master' into epilepsy-warning-volume-restoration
2020-10-25 22:22:11 +09:00
Bartłomiej Dach
0542a45c43
Change to manual adjustment add/remove
2020-10-25 12:33:35 +01:00
Dean Herbert
8b04cd2cb0
Fix a potential null reference when loading carousel difficulties
2020-10-25 20:28:24 +09:00
Bartłomiej Dach
85e14f3f0c
Shorten fade duration to make fade out snappier
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
e101ba5cba
Move volume manipulations to player loader
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
73174961f0
Rework animation sequence for readability
2020-10-24 22:30:08 +02:00
Max Hübner
81ebcd8796
Load SeasonalBackgroundLoader asynchronously
2020-10-23 13:41:00 +02:00
Dean Herbert
8232bf1957
Merge pull request #10576 from Game4all/song-select-wedge-dynamic-star-rating
2020-10-23 15:39:02 +09:00
Dean Herbert
9141f48b04
Remove beatmap-based ctor to promote single flow
2020-10-23 14:57:27 +09:00
Dean Herbert
4fca7675b0
Don't send spectate data when an autoplay mod is active
2020-10-23 14:47:21 +09:00
Dean Herbert
9753dab93b
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 14:19:12 +09:00
Lucas A
cf69eacae9
Make StarRatingDisplay dynamic.
2020-10-21 19:05:14 +02:00
Lucas A
670775cecb
Make beatmap wedge difficulty indicator color update dynamically.
2020-10-21 18:57:48 +02:00
Dean Herbert
8273715bde
Merge pull request #9484 from FlashyReese/visible-playfield-boundary
2020-10-20 19:43:41 +09:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning
2020-10-20 17:43:37 +09:00
Dan Balasescu
5fe38533e2
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 15:39:35 +09:00
Dean Herbert
55d08fad5c
Remove unused field
2020-10-20 15:18:15 +09:00
Dean Herbert
7a68636f71
Adjust fade sequence and durations to feel better
2020-10-20 15:03:33 +09:00
Dean Herbert
4e57751ca1
Fix background dim application to avoid overdraw, transition smoother
2020-10-20 15:03:12 +09:00
Dan Balasescu
1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
...
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
Dan Balasescu
976f96b51d
Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead
2020-10-20 14:26:23 +09:00
Dan Balasescu
13060b8575
Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter
2020-10-20 14:26:16 +09:00
Dan Balasescu
f35611b452
Merge pull request #10494 from peppy/beatmap-carousel-refactor
...
Add beatmap set level pooling to beatmap carousel
2020-10-20 14:25:56 +09:00
Dean Herbert
80b1f816c7
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc
Update comment to make it clear this is a hack
2020-10-20 12:43:57 +09:00
Bartłomiej Dach
fd4bab85cf
Merge branch 'master' into epilepsy-warning
2020-10-20 01:06:46 +02:00
Bartłomiej Dach
05251c646e
Fade volume back up on pop out
2020-10-20 01:06:20 +02:00
Bartłomiej Dach
1fc22bdbff
Only show warning once on given map
2020-10-20 00:59:36 +02:00
Bartłomiej Dach
a164d330e5
Improve feel of transition
2020-10-20 00:51:31 +02:00
Bartłomiej Dach
6e50ae0458
Reformulate push sequence code
2020-10-20 00:22:30 +02:00
Bartłomiej Dach
8505903041
Move warning construction to load()
2020-10-20 00:08:05 +02:00
Bartłomiej Dach
aeca61eb3e
Split warning to separate file
2020-10-19 23:48:02 +02:00
Bartłomiej Dach
44279ed347
Remove unused using directive
2020-10-19 23:46:09 +02:00
Salman Ahmed
6e4b28ed1e
Different version of epilepsy warning display
2020-10-20 00:32:44 +03:00
Bartłomiej Dach
ba818e3ae0
Merge branch 'master' into results-dynamic-pp-calc
2020-10-19 21:41:07 +02:00
Joehu
fef6e55b39
Remove unused using and field
2020-10-19 12:32:16 -07:00
Joehu
dbda18acea
Fix autoplay/replay settings going off screen on some legacy skins
2020-10-19 12:04:23 -07:00
Bartłomiej Dach
4267d23d59
Move border to more appropriate namespace
2020-10-19 20:56:34 +02:00
Bartłomiej Dach
4af3fd1ed6
Allow toggling border on & off during gameplay
2020-10-19 20:41:45 +02:00
Dean Herbert
85790d8569
Merge branch 'master' into beatmap-carousel-refactor
2020-10-19 20:46:55 +09:00
Dean Herbert
d5940193a2
Ensure visible items is greater than zero before trying to display a range
2020-10-19 19:55:20 +09:00
Dean Herbert
9106e97c37
Ensure max value in clamp is at least zero
2020-10-19 19:10:01 +09:00
Dean Herbert
002ade51fc
Merge pull request #9816 from voidedWarranties/duplicate-multi-room
2020-10-19 19:02:03 +09:00
Dean Herbert
46d17d3857
Merge branch 'master' into beatmap-carousel-refactor
2020-10-19 18:43:17 +09:00
Dean Herbert
1c2185e969
Replace comment with link to issue
2020-10-19 18:41:28 +09:00
Dean Herbert
044622a7a6
Fix out of bounds issues
2020-10-19 18:41:17 +09:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary
2020-10-19 18:05:28 +09:00
Dean Herbert
437ca91b94
Use DI to open the copy rather than passing in an ugly action
2020-10-19 17:23:04 +09:00
Dean Herbert
61a43770bd
Merge branch 'master' into duplicate-multi-room
2020-10-19 16:58:45 +09:00
Dean Herbert
79a17b2371
Reapply waveform colour fix
2020-10-19 16:57:08 +09:00
Dan Balasescu
b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
...
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
Dean Herbert
ba99c5c134
Remove rolling delay on default combo counter
2020-10-19 14:39:02 +09:00
Dean Herbert
cb1784a846
Fix score displays using non-matching zero padding depending on user score display mode
2020-10-19 14:05:28 +09:00
Dean Herbert
467bb9b96f
Merge branch 'master' into beatmap-carousel-refactor
2020-10-19 13:17:11 +09:00
Dean Herbert
bff3856c83
Account for panel height when removing as off-screen
2020-10-19 13:13:32 +09:00
Dean Herbert
ee0efa0b4c
Fix off-by-one in display range retrieval logic
2020-10-19 13:05:42 +09:00
Dean Herbert
4590d9b93b
Remove outdated comment logic
2020-10-19 13:04:12 +09:00
Dan Balasescu
b7c12ff61e
Merge pull request #10530 from peppy/fix-catch-dual-combo-counter
...
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 23:52:14 +09:00
smoogipoo
dfbc0965e4
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
Dean Herbert
e87f515a4f
Merge pull request #10522 from Morilli/legacyskin-fixes
...
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 20:54:03 +09:00
Berkan Diler
cc11283143
Use string.Starts-/EndsWith char overloads
2020-10-16 11:27:02 +02:00
Dean Herbert
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
Dean Herbert
a774de2270
Also add support in LegacyComboCounter
2020-10-16 17:52:22 +09:00
Dean Herbert
77bf050a80
Ignore IgnoreHits for flashiness
2020-10-16 17:24:43 +09:00
Dean Herbert
f0b15813e2
Add support for both legacy styles
2020-10-16 17:08:46 +09:00
Dean Herbert
a810f56ec8
Move "flash on hit only" logic to binding
2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c
Add basic component structure for skinnable health displays
2020-10-16 17:08:46 +09:00
Dan Balasescu
829241a9f0
Merge pull request #10521 from peppy/fix-editor-seek-interval-when-playing
...
Fix editor not seeking by full beat when track is playing
2020-10-16 13:55:03 +09:00
Dean Herbert
aea31d1582
Fix editor not seeking by full beat when track is playing
...
This is expected behaviour as my osu-stable, and I still stand behind
the reasoning behind it.
Closes #10519 .
2020-10-16 13:07:00 +09:00
Dean Herbert
88ffcb9234
Update EndsWith usages
2020-10-16 12:58:34 +09:00
Dean Herbert
88f74921fb
Update with new r# inspections
2020-10-16 12:49:39 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
...
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
...
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dan Balasescu
70b050f212
Merge branch 'master' into skinnable-accuracy-display
2020-10-15 20:28:57 +09:00
Dan Balasescu
1ce0e83e59
Merge branch 'master' into skinnable-score-display
2020-10-15 19:16:03 +09:00
Dan Balasescu
93dfbd5d9e
Merge pull request #10505 from peppy/skin-disabler-refactor
...
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
Dean Herbert
70806deba1
Add support for bottom-anchored hit error display
2020-10-15 19:14:02 +09:00
Dean Herbert
d76365ed1b
Make container readonly
2020-10-15 18:38:41 +09:00
Dan Balasescu
5640d33d1a
Merge branch 'master' into skin-disabler-refactor
2020-10-15 18:32:50 +09:00
Dean Herbert
6983978c98
Correct top-right element offset by finding the lower top anchor element
2020-10-15 18:30:44 +09:00
Dean Herbert
b31a3fbabb
Add test
2020-10-15 18:11:30 +09:00
Dean Herbert
254eba9008
Add and consume skinnable accuracy counter
2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad
Simplify score font lookup
2020-10-15 17:49:55 +09:00
Dean Herbert
43e5cb90e2
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:30:29 +09:00
Dean Herbert
9f51327e4b
Fix completely incorrect default positioning logic
2020-10-15 17:29:40 +09:00
Dean Herbert
5b5ba7df93
Remove unused offset
2020-10-15 17:22:34 +09:00
Dean Herbert
d8d085ede9
Align top-right elements with lowest point in score display
2020-10-15 17:14:42 +09:00
Dean Herbert
74c031cfbb
Fix ModOverlay not including "UNRANKED" text in size
2020-10-15 17:14:42 +09:00
Dean Herbert
b210147c2e
Update combo counter to read from default score display's position correctly
2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c
Fix positioning of score display in HUD overlay
2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e
Add and consume skinnable score counter
2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd
Split out DefaultScoreCounter and make ScoreCounter abstract
2020-10-15 16:32:30 +09:00
Dean Herbert
d5f2aab52e
Tidy up SkinnableComboCounter class slightly
2020-10-15 15:37:40 +09:00
Dean Herbert
e0210f5c4c
Ignore failed casts to make tests happy
2020-10-14 23:52:58 +09:00
Dean Herbert
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
Dean Herbert
ac4f56403d
Adjust size/position
2020-10-14 19:16:34 +09:00
Dean Herbert
7f5ea57bd4
Clean-up pass (best effort) on LegacyComboCounter
2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce
Combine LegacyComboCounter and ComboCounter classes
2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c
Add score text skinnability
2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab
Allow bypassing origin/anchor setting of skinnable components
...
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e
Setup skinnable combo counter component with default implementation
2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918
Add skin components and interfaces
2020-10-14 19:16:34 +09:00
Dean Herbert
98acf1e31d
Make field read only
2020-10-14 19:16:25 +09:00
Dean Herbert
a7f8e26e35
Adjust bottom-right elements positions based on song progress display
2020-10-14 18:51:53 +09:00
Dean Herbert
0cf3e90904
Update SongProgress height based on its dynamic height during resize
2020-10-14 18:44:22 +09:00
Dean Herbert
ace9fbc8d3
Confine available area for HUD components to excluse the song progress area
2020-10-14 18:44:22 +09:00
Dean Herbert
30e1fce7a4
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
2020-10-14 15:10:50 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
Dean Herbert
e662dc5342
Add missing licence headers
2020-10-13 20:57:26 +09:00
Dean Herbert
8057ea1097
Fix formatting issues
2020-10-13 20:50:36 +09:00
Dean Herbert
3d416f4d64
Clean up beatmapSet resolution in DrawableCarouselBeatmapSet
2020-10-13 19:31:29 +09:00
Dean Herbert
75b6a5e17e
Remove unnecessary hack (fixed via framework update)
2020-10-13 19:31:29 +09:00
Dean Herbert
5d11db7753
Locallise ChildItems to DrawableCarouselBeatmapSet for clarity
2020-10-13 19:31:29 +09:00
Dean Herbert
37daefc2b5
Remove outdated comment
2020-10-13 19:12:33 +09:00
Dean Herbert
8eca28e8bc
Add comment about off-screen loading
2020-10-13 19:10:35 +09:00
Dean Herbert
834b0186f4
Adjust fade duration to be slightly shorter
2020-10-13 18:50:10 +09:00
Dean Herbert
2346644c04
Switch DelayedLoadUnloadWrappers to DelayedLoadWrappers
...
Due to pooling usage, there is no time we need to unload. Switching to
DelayedLoadWrapper cleans up the code and reduces overhead
substantially.
2020-10-13 18:47:40 +09:00
Dean Herbert
a1801f8ae4
Unmark todo for now
2020-10-13 18:47:36 +09:00
Dean Herbert
40a0ab7aaa
Avoid allocating CarouselItems for bounds checks
2020-10-13 18:33:31 +09:00
Dean Herbert
4f4f222514
Remove unnecessary fade (already applied by base DrawableCarouselItem)
2020-10-13 18:28:28 +09:00
Dean Herbert
83358d487f
Remove logging
2020-10-13 18:18:22 +09:00
Dean Herbert
3d9ea852ec
Remove masking override (no longer needed as our size is now correct)
2020-10-13 18:14:23 +09:00
Dean Herbert
69650c16fc
Simplify vertical position calculations by including spacing in height definition
2020-10-13 18:13:36 +09:00
Dean Herbert
b1ddb08a4e
Fix right click context menus appearing in incorrect locations
2020-10-13 18:01:12 +09:00
Dean Herbert
d9a6a6b245
Split content out into own class
2020-10-13 18:01:12 +09:00
Dean Herbert
9b2ebb8f0f
Fix main content DelayedLoadUnloadWrapper not getting a valid size before load
2020-10-13 17:45:41 +09:00
Dean Herbert
f3b937e358
Fix masking issues with certain aspect ratio displays
2020-10-13 17:37:33 +09:00
Dean Herbert
fdd4d95cdc
Fix difficulties being at incorrect vertical positions after filter is applied
2020-10-13 17:37:33 +09:00
Dean Herbert
1f0aa974dd
Fix failing tests
2020-10-13 17:37:33 +09:00
Dean Herbert
b536f571fd
Move header height propagation to update for safety
2020-10-13 17:37:33 +09:00
Dean Herbert
ded09b78cb
Avoid usage of AutoSize for DrawableCarouselItems in general
2020-10-13 17:37:33 +09:00
Dean Herbert
cecdf14f53
Avoid reconstructing beatmap difficulties that were recently displayed
2020-10-13 17:37:33 +09:00
Dean Herbert
1da49073ab
Calculate content height automatically
2020-10-13 17:37:33 +09:00
Dean Herbert
c08b5e8d03
Align beatmap difficulties correctly
2020-10-13 17:37:33 +09:00
Dean Herbert
cfec4f4fc1
Extract header element from base DrawableCarouselItem class
2020-10-13 17:37:33 +09:00
Dean Herbert
2aad482545
Fix x offsets of difficulties not being updated
2020-10-13 17:37:33 +09:00
Dean Herbert
1b7e3397c6
Use expiry to avoid ToArray
2020-10-13 17:37:33 +09:00
Dean Herbert
075bf23714
Better track off-screen drawables (and return to pool less often)
2020-10-13 17:37:33 +09:00
Dean Herbert
29983afcef
Replace pool/cleanup logic with simplest form possible
...
This will temporarily break panels that go off-screen, as they will
disappear immediately
2020-10-13 17:37:33 +09:00
Dean Herbert
06e84c8eb3
Add comments and split out update steps into a more logical flow
2020-10-13 17:37:33 +09:00
Dean Herbert
20b54fb904
Move transform clean-up to pooling free call
2020-10-13 17:37:33 +09:00
Dean Herbert
f6aa448523
Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
Dean Herbert
b92c22ad42
Add logging
2020-10-13 17:37:33 +09:00
Dean Herbert
9814e9ba7f
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
Dean Herbert
975cd5a840
Add back beatmap difficulty appear/disappear movement
2020-10-13 17:37:33 +09:00
Dean Herbert
fd8654cff3
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
Dean Herbert
ce67f65084
Fix single results not showing up
2020-10-13 17:37:33 +09:00
Dean Herbert
220c8ba2c4
Fix incorrect vertical offsets when difficulties are filtered away
2020-10-13 17:37:33 +09:00
Dean Herbert
82f9ca3de9
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
Dean Herbert
813ee19728
Use existing event flow for rendering beatmap difficulties
2020-10-13 17:37:33 +09:00
Dean Herbert
8847cedf29
Add initial pass of vertical transforms
2020-10-13 17:37:33 +09:00
Dean Herbert
15325f5f51
Base bounds checks on +1 (to avoid worrying about current item heights)
2020-10-13 17:37:33 +09:00
Dean Herbert
bb03c5d77c
Temporarily disable masking temporarily to fix panels disappearing at extents
2020-10-13 17:37:33 +09:00
Dean Herbert
524419d5e4
Fix filtered items being considered for height calculation
2020-10-13 17:37:33 +09:00
Dean Herbert
0a144a1388
Correctly free panels after use to avoid finalizer disposal of subtree
2020-10-13 17:37:33 +09:00
Dean Herbert
c5a6f4b453
Fix scroll to selected beatmap
2020-10-13 17:37:33 +09:00
Dean Herbert
5c29aa8cce
Fix multiple difficulties being expanded at once
2020-10-13 17:37:33 +09:00
Dean Herbert
5c2f134665
Add back left offset for selected set
2020-10-13 17:37:33 +09:00
Dean Herbert
3cfc0dc82d
Add safeties to beatmap panel loading code
2020-10-13 17:37:33 +09:00
Dean Herbert
954d43ef56
Debounce state application events
2020-10-13 17:37:33 +09:00
Dean Herbert
ca1f5dcada
Add back panel padding
2020-10-13 17:37:33 +09:00
Dean Herbert
0400b34349
Load more components asynchronously after pool resolution
2020-10-13 17:37:33 +09:00
Dean Herbert
f3b24b9bb5
Avoid performing eager selection constantly on adding ranges of new children
2020-10-13 17:37:33 +09:00
Dean Herbert
0a978c6131
Add basic pooling setup
2020-10-13 17:37:33 +09:00
Dean Herbert
f17d661c1a
Add basic range-based invalidation
2020-10-13 17:37:33 +09:00
Dean Herbert
3143224e5b
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
Dean Herbert
9193f5b0ba
Expose panel height from non-drawable models
2020-10-13 17:37:33 +09:00
Dean Herbert
a393bbe8f7
Remove direct drawable storage from carousel models
2020-10-13 17:37:33 +09:00
Dean Herbert
b08e7ce1f5
Update BaseColour specification
2020-10-13 17:37:24 +09:00
Bartłomiej Dach
68b505ab86
Extract helper function for pp value handling
2020-10-12 22:14:45 +02:00
Dean Herbert
8431a5a23c
Merge pull request #10483 from Joehuu/add-extended-stats-keyboard-shortcut
2020-10-11 22:48:42 +09:00
Dean Herbert
a246991c50
Merge pull request #10472 from LeNitrous/expose-player-isbreaktime
...
Expose BreakTracker.IsBreakTime in Player
2020-10-11 22:36:24 +09:00
Dean Herbert
de6fe34361
Bind to local bindable and combine dual bindings
2020-10-11 21:51:48 +09:00
Dean Herbert
5fcdee6fd8
Remove cast and expose as IBindable
2020-10-11 21:46:55 +09:00
Joehu
8faa86b048
Add ability to toggle extended statistics using space or enter
2020-10-10 18:32:22 -07:00
unknown
6a52c98a42
make IsBreakTime its own bindable and bind it to BreakTracker on load
2020-10-11 06:15:20 +08:00
Lucas A
e845cc92b8
Round pp values to nearest integer.
2020-10-10 19:58:06 +02:00
Lucas A
de522d53ea
Make CalculatePerformanceAsync() nullable.
2020-10-10 19:16:21 +02:00
unknown
7bbdd6ab25
expose break time bindable
2020-10-10 21:07:17 +08:00
Dean Herbert
73c238fae3
Add the ability to search for local beatmaps via online IDs
...
Closes #10470 .
2020-10-10 21:34:11 +09:00
Dean Herbert
b0f8a7794a
Make SelectionHandler require EditorBeatmap presence
2020-10-09 21:44:10 +09:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling
2020-10-09 20:06:06 +09:00
Dan Balasescu
07f19342d1
Merge pull request #10428 from peppy/editor-reset-newcombo-on-placement
...
Reset new combo button state after successful placement
2020-10-09 19:48:47 +09:00
Dan Balasescu
bcc096ee49
Merge pull request #10446 from peppy/fix-timeline-tick-bar-lines
...
Fix bar lines ("down beat" as people call it) showing up too often in timeline
2020-10-09 19:24:29 +09:00
Dan Balasescu
62690e4873
Merge pull request #10432 from peppy/editor-reverse-pattern
...
Add "reverse pattern" support to editor selection handler
2020-10-09 19:19:24 +09:00
Dean Herbert
3838f405dd
Fix missed usages
2020-10-09 18:50:05 +09:00
Dean Herbert
edaf6db5c6
Reference EditorBeatmap directly for selected objects
2020-10-09 18:44:23 +09:00
Dean Herbert
21c6242f90
Fix bar lines ("down beat" as people call it) showing up too often in timeline
2020-10-09 18:35:44 +09:00
Dan Balasescu
a6d19cd2d6
Merge pull request #10431 from peppy/fix-distribution-graph-rounding
...
Fix incorrect timing distribution display due to lack of rounding
2020-10-09 18:12:29 +09:00
Dan Balasescu
a1226ccaa2
Merge pull request #10440 from peppy/fix-editor-song-after-exit
...
Fix editor playing deleted beatmap's track on exit-without-save
2020-10-09 17:58:31 +09:00
Dan Balasescu
4881a13f4b
Merge pull request #10443 from peppy/editor-timeline-tick-display-performance
...
Improve TimelineTickDisplay performance
2020-10-09 17:53:12 +09:00
Dean Herbert
5d888f687a
Account for the width of points so they don't suddenly appear at timeline edges
2020-10-09 16:49:51 +09:00
Dean Herbert
ceb1494c33
Only run regeneration when passing a new min/max tick boundary
2020-10-09 16:47:29 +09:00
Dean Herbert
017a8ce496
Only recalculate when display actually changes
2020-10-09 15:57:31 +09:00
Dean Herbert
9baf704942
Add local pooling to TimelineTickDisplay
2020-10-09 15:48:24 +09:00
Dean Herbert
8be19fd820
Increase height of contracted score panel to fit mods again
2020-10-09 13:26:09 +09:00
Dean Herbert
07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
Dean Herbert
68039cff40
Set beatmap to sane default on exiting editor
2020-10-09 13:12:48 +09:00
Dean Herbert
825e10ec8c
Add reverse handler button to selection box
2020-10-09 06:32:23 +09:00
Dean Herbert
eacc7dca9a
Fix SliderPath not handling Clear correctly
2020-10-09 06:31:59 +09:00
Dean Herbert
85b33fffd0
Fix incorrect comments
2020-10-09 05:14:44 +09:00
Dean Herbert
ff5a1937f5
Fix test logic and stabilise rounding direction
2020-10-09 05:04:03 +09:00
Dean Herbert
a5b2c4195e
Fix incorrect timing distribution display due to lack of rounding
2020-10-09 04:41:45 +09:00
Dean Herbert
5966205037
Fix ternary button states not updating correctly after a paste operation
2020-10-09 04:31:45 +09:00
Dean Herbert
e7eda19b07
Reset new combo button state after successful placement
2020-10-09 03:31:01 +09:00
Dean Herbert
8dddd8aff5
Merge pull request #9883 from swoolcock/confine-during-gameplay
...
Add "During Gameplay" option for mouse confining
2020-10-08 20:25:27 +09:00
Dean Herbert
4ccd751604
Further simplify non-transactional change logic
2020-10-08 18:42:53 +09:00
Dean Herbert
3114174e09
Add missing non-transactional SaveState calls
2020-10-08 18:41:03 +09:00
Dean Herbert
dbdb25ccf7
Move reset logic to OsuGame
2020-10-08 18:29:19 +09:00
Dean Herbert
43a575484a
Remove pointless comments
2020-10-08 18:29:09 +09:00
Dean Herbert
afed832b19
Tidy up EditorBeatmap slightly
2020-10-08 18:06:49 +09:00
Dean Herbert
1027b608ff
Copy list content before firing events to avoid pollution
2020-10-08 18:04:07 +09:00
Dean Herbert
38babf3de5
Update usages of ChangeHandler to EditorBeatmap where relevant
2020-10-08 18:04:07 +09:00
Dean Herbert
b2d93f799f
Hook ChangeHandler to transactional events rather than individual ones
2020-10-08 18:04:07 +09:00
Dean Herbert
0781fbd443
Make EditorBeatmap implement TransactionalCommitComponent
2020-10-08 18:04:07 +09:00
Dean Herbert
a9bca671d0
Make component and add hooking events
2020-10-08 18:04:07 +09:00
Dean Herbert
ce04daf053
Split transaction handling code out into base class
2020-10-08 18:04:07 +09:00
Dean Herbert
ef092de9ba
Add missing UpdateHitObject calls and move local to usages (not via bindables)
2020-10-08 18:04:07 +09:00
Bartłomiej Dach
ac44f6f679
Ensure control point group exists after move
...
If the control point group moved was empty, it would not be created due
to a lack of ControlPointInfo.Add() calls.
2020-10-07 23:10:28 +02:00
Bartłomiej Dach
b1029a124c
Move event subscription to LoadComplete
...
Prevents attempting to read from the `colours` field before it is
actually injected.
2020-10-07 22:57:20 +02:00
Bartłomiej Dach
4ba8d823d3
Merge branch 'master' into fix-quick-retry-music-playback
2020-10-07 20:57:10 +02:00
Lucas A
a425cf4a31
Fix broken class reference.
2020-10-07 13:29:10 +02:00
Lucas A
7f5cf04b2b
Fix merge conflicts.
2020-10-07 13:28:49 +02:00
Dean Herbert
0f6eb9d4cb
Ensure music playback is stopped when retrying by any means
2020-10-07 17:40:54 +09:00
Dean Herbert
5171c18a4b
Merge branch 'master' into ruleset-result-types
2020-10-07 17:04:02 +09:00
Dean Herbert
f77ad8cf39
Remove unused using
2020-10-07 17:03:34 +09:00
Dean Herbert
31d347be5c
Make extended score panel taller to better fit all information
2020-10-07 16:50:00 +09:00
Dan Balasescu
f206ea96ce
Merge pull request #10391 from peppy/editor-setup-screen-difficulty-adjust
...
Add difficulty adjustment settings to editor setup screen
2020-10-07 16:33:10 +09:00
Dean Herbert
67398b5d95
Move timestamp text out of flow and attach to bottom edge
2020-10-07 16:30:14 +09:00
Shane Woolcock
2e0a9f53c1
Add test coverage
2020-10-07 17:52:39 +10:30
Dean Herbert
6ac70945f2
Show bonus judgements on expanded panel
2020-10-07 16:17:28 +09:00
Dean Herbert
c0bc6a75b3
Show auxiliary judgements on next line
2020-10-07 16:17:17 +09:00
Dean Herbert
e281d724b8
Consume display name logic
2020-10-07 15:43:52 +09:00
Shane Woolcock
8b8eb00bd7
Permit nulls rather than casting to OsuGame
2020-10-07 16:16:58 +10:30
Shane Woolcock
485bd962c7
Also reset LocalUserPlaying in OnSuspending
2020-10-07 16:15:17 +10:30
Shane Woolcock
7fff762dfc
Rename IsGameplay
2020-10-07 16:14:49 +10:30
Dean Herbert
a6d1484ad5
Add arbirary precision specification for now
2020-10-07 14:26:01 +09:00
Dan Balasescu
2ef5a34ace
Merge branch 'master' into editor-beatmap-batch-change-support
2020-10-07 14:08:49 +09:00
Dean Herbert
c1a8fe01ef
Fix postprocess order in batch events
2020-10-07 11:09:45 +09:00
Shane Woolcock
8847b88e65
Fix unit tests trying to resolve OsuGame
2020-10-07 11:44:41 +10:30
Shane Woolcock
ec12a21088
Merge branch 'master' into confine-during-gameplay
...
# Conflicts:
# osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2020-10-07 11:07:00 +10:30
Dean Herbert
09f5e9c9eb
Use batch change application in many places that can benefit from it
2020-10-06 22:10:07 +09:00
Dean Herbert
14c734c244
Add a very simple method of applying batch changes to EditorBeatmap
2020-10-06 22:10:07 +09:00
Shane Woolcock
478f2dec96
Maintain the current gameplay state in OsuGame
2020-10-06 22:39:35 +10:30
Dan Balasescu
aae4a74d14
Merge branch 'master' into editor-setup-screen-difficulty-adjust
2020-10-06 20:11:44 +09:00
Dan Balasescu
50872e3839
Merge pull request #10390 from peppy/editor-setup-sections-container
...
Split editor setup screen up into sections
2020-10-06 20:07:56 +09:00
Dan Balasescu
7d4b495197
Merge pull request #10395 from peppy/editor-timeline-show-repeats
...
Add repeats display to timeline blueprints
2020-10-06 19:53:50 +09:00
Dean Herbert
461be02e6f
Update with underlying changes
2020-10-06 19:34:21 +09:00
Dean Herbert
87d4e86cad
Merge branch 'editor-setup-sections-container' into editor-setup-screen-difficulty-adjust
2020-10-06 19:30:32 +09:00
Dan Balasescu
77ccbb087c
Merge pull request #10393 from peppy/fix-editor-backwards-seek
...
Increase backwards seek magnitude when the track is running
2020-10-06 19:28:28 +09:00
Dean Herbert
06a51297a3
Use content instead of exposing the flow container
2020-10-06 19:26:57 +09:00
Dean Herbert
a2796d2c01
Add repeats display to timeline blueprints
2020-10-06 19:22:35 +09:00
Dan Balasescu
fa65e14455
Merge pull request #10392 from peppy/fix-editor-seek-modifier
...
Seek at 4x normal speed when holding shift (not 2x)
2020-10-06 19:19:41 +09:00
Shane Woolcock
782fc1d60f
Use OsuGame.OverlayActivationMode rather than per-Player
2020-10-06 20:27:35 +10:30
Dan Balasescu
064d081138
Merge branch 'master' into editor-setup-sections-container
2020-10-06 18:36:11 +09:00