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Correct top-right element offset by finding the lower top anchor element

This commit is contained in:
Dean Herbert 2020-10-15 18:30:44 +09:00
parent ca74cf824c
commit 6983978c98

View File

@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@ -65,6 +66,8 @@ namespace osu.Game.Screens.Play
private readonly FillFlowContainer bottomRightElements;
private readonly FillFlowContainer topRightElements;
private Container mainUIElements;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
@ -89,7 +92,7 @@ namespace osu.Game.Screens.Play
{
new Drawable[]
{
new Container
mainUIElements = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -205,7 +208,17 @@ namespace osu.Game.Screens.Play
{
base.Update();
topRightElements.Y = ToLocalSpace(ScoreCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
float topRightOffset = 0;
// fetch the bottom-most position of any main ui element that is anchored to the top of the screen.
// consider this kind of temporary.
foreach (var d in mainUIElements)
{
if (d is SkinnableDrawable sd && (sd.Drawable.Anchor & Anchor.y0) > 0)
topRightOffset = Math.Max(sd.Drawable.ScreenSpaceDrawQuad.BottomRight.Y, topRightOffset);
}
topRightElements.Y = ToLocalSpace(new Vector2(0, topRightOffset)).Y;
bottomRightElements.Y = -Progress.Height;
}