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Fix onSuccess callback potentially being called on failure

This commit is contained in:
smoogipoo 2020-12-20 18:03:30 +09:00
parent 9b08f573ba
commit 812a1d2b4f

View File

@ -62,7 +62,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
Debug.Assert(room.RoomID.Value != null);
var joinTask = multiplayerClient.JoinRoom(room);
joinTask.ContinueWith(_ => onSuccess?.Invoke(room));
joinTask.ContinueWith(_ => onSuccess?.Invoke(room), TaskContinuationOptions.OnlyOnRanToCompletion);
joinTask.ContinueWith(t =>
{
PartRoom();