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Fix onSuccess callback potentially being called on failure
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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Debug.Assert(room.RoomID.Value != null);
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var joinTask = multiplayerClient.JoinRoom(room);
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joinTask.ContinueWith(_ => onSuccess?.Invoke(room));
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joinTask.ContinueWith(_ => onSuccess?.Invoke(room), TaskContinuationOptions.OnlyOnRanToCompletion);
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joinTask.ContinueWith(t =>
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{
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PartRoom();
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