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Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
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@ -77,11 +77,11 @@ namespace osu.Game.Screens.Select.Carousel
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Header.Children = new Drawable[]
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{
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background = new DelayedLoadWrapper(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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}, 300),
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mainFlow = new DelayedLoadWrapper(new SetPanelContent((CarouselBeatmapSet)Item), 100),
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mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100),
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};
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background.DelayedLoadComplete += fadeContentIn;
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