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Remove logging
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3d9ea852ec
commit
83358d487f
@ -1,30 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Configuration;
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using osuTK.Input;
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using osu.Framework.Utils;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Threading;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Select.Carousel;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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@ -589,8 +588,6 @@ namespace osu.Game.Screens.Select
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// This involves fetching new items from the pool, returning no-longer required items.
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if (revalidateItems || newDisplayRange != displayedRange)
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{
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Logger.Log("revalidation requested");
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displayedRange = newDisplayRange;
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var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first);
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@ -616,7 +613,6 @@ namespace osu.Game.Screens.Select
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// Add those items within the previously found index range that should be displayed.
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foreach (var item in toDisplay)
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{
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Logger.Log($"getting panel for {item} from pool");
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var panel = setPool.Get(p => p.Item = item);
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panel.Depth = item.CarouselYPosition;
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Graphics.UserInterface;
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@ -70,12 +69,10 @@ namespace osu.Game.Screens.Select.Carousel
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if (Item == null)
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return;
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Logger.Log($"updating item {beatmapSet}");
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Header.Children = new Drawable[]
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{
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new DelayedLoadUnloadWrapper(() =>
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{
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Logger.Log($"loaded background item {beatmapSet}");
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var background = new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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@ -151,8 +148,6 @@ namespace osu.Game.Screens.Select.Carousel
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ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()).ToArray()
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};
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Logger.Log($"loading {visibleBeatmaps.Length} beatmaps for {Item}");
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LoadComponentAsync(beatmapContainer, loaded =>
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{
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// make sure the pooled target hasn't changed.
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