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Add repeats display to timeline blueprints
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@ -199,7 +199,40 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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base.Update();
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// no bindable so we perform this every update
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Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
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float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime);
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if (Width != duration)
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{
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Width = duration;
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// kind of haphazard but yeah, no bindables.
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if (HitObject is IHasRepeats repeats)
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updateRepeats(repeats);
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}
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}
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private Container repeatsContainer;
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private void updateRepeats(IHasRepeats repeats)
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{
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repeatsContainer?.Expire();
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mainComponents.Add(repeatsContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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});
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for (int i = 0; i < repeats.RepeatCount; i++)
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{
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repeatsContainer.Add(new Circle
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{
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Size = new Vector2(circle_size / 2),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = (float)(i + 1) / (repeats.RepeatCount + 1),
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});
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}
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
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