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Fix ternary button states not updating correctly after a paste operation
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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public int SelectedCount => selectedBlueprints.Count;
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
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public IEnumerable<HitObject> SelectedHitObjects => EditorBeatmap.SelectedHitObjects;
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private Drawable content;
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