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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Further refactoring and bindable simplification

This commit is contained in:
Dean Herbert 2020-12-15 12:52:38 +09:00
parent 33f77f81f2
commit cafe81ab97

View File

@ -12,11 +12,10 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Screens.Import
{
@ -24,13 +23,9 @@ namespace osu.Game.Screens.Import
{
public override bool HideOverlaysOnEnter => true;
private readonly Bindable<FileInfo> currentFile = new Bindable<FileInfo>();
private readonly IBindable<DirectoryInfo> currentDirectory = new Bindable<DirectoryInfo>();
private FileSelector fileSelector;
private Container contentContainer;
private TextFlowContainer currentFileText;
private OsuScrollContainer fileNameScroll;
private TriangleButton importButton;
@ -47,9 +42,6 @@ namespace osu.Game.Screens.Import
[BackgroundDependencyLoader(true)]
private void load(Storage storage)
{
storage.GetStorageForDirectory("imports");
var originalPath = storage.GetFullPath("imports", true);
InternalChild = contentContainer = new Container
{
Masking = true,
@ -65,7 +57,7 @@ namespace osu.Game.Screens.Import
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
fileSelector = new FileSelector(originalPath, game.HandledExtensions.ToArray())
fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray())
{
RelativeSizeAxes = Axes.Both,
Width = 0.65f
@ -87,7 +79,7 @@ namespace osu.Game.Screens.Import
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
Child = fileNameScroll = new OsuScrollContainer
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
@ -100,6 +92,11 @@ namespace osu.Game.Screens.Import
Origin = Anchor.Centre,
TextAnchor = Anchor.Centre
},
ScrollContent =
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
},
importButton = new TriangleButton
@ -111,25 +108,21 @@ namespace osu.Game.Screens.Import
Height = button_height,
Width = 0.9f,
Margin = new MarginPadding { Vertical = button_vertical_margin },
Action = () => startImport(currentFile.Value?.FullName)
Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
}
}
}
}
};
fileNameScroll.ScrollContent.Anchor = Anchor.Centre;
fileNameScroll.ScrollContent.Origin = Anchor.Centre;
currentFile.BindValueChanged(fileChanged, true);
currentDirectory.BindValueChanged(directoryChanged);
currentDirectory.BindTo(fileSelector.CurrentPath);
currentFile.BindTo(fileSelector.CurrentFile);
fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
}
private void directoryChanged(ValueChangedEvent<DirectoryInfo> v)
private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
{
currentFile.Value = null;
// this should probably be done by the selector itself, but let's do it here for now.
fileSelector.CurrentFile.Value = null;
}
private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)