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Change opacity value to match master implementation

This commit is contained in:
Dean Herbert 2020-11-23 13:35:02 +09:00
parent 61078e9ae1
commit 2ae5a95d77

View File

@ -174,7 +174,7 @@ namespace osu.Game.Screens.Menu
// Assuming the logo is a circle, we don't need a second dimension.
private float size;
private readonly Color4 colour = Color4.White.Opacity(0.2f);
private static readonly Color4 transparent_white = Color4.White.Opacity(0.1f);
private float[] audioData;
@ -204,7 +204,7 @@ namespace osu.Game.Screens.Menu
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(colour);
colourInfo.ApplyChild(transparent_white);
if (audioData != null)
{