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Add the ability to search for local beatmaps via online IDs

Closes #10470.
This commit is contained in:
Dean Herbert 2020-10-10 21:34:01 +09:00
parent 8507327fa6
commit 73c238fae3
2 changed files with 18 additions and 0 deletions

View File

@ -58,6 +58,14 @@ namespace osu.Game.Screens.Select.Carousel
foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
if (!match && criteria.SearchNumber.HasValue)
{
match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) ||
(Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value);
}
}
if (match)

View File

@ -43,6 +43,11 @@ namespace osu.Game.Screens.Select
private string searchText;
/// <summary>
/// <see cref="SearchText"/> as a number (if it can be parsed as one).
/// </summary>
public int? SearchNumber { get; private set; }
public string SearchText
{
get => searchText;
@ -50,6 +55,11 @@ namespace osu.Game.Screens.Select
{
searchText = value;
SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
SearchNumber = null;
if (SearchTerms.Length == 1 && int.TryParse(SearchTerms[0], out int parsed))
SearchNumber = parsed;
}
}