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Get handled file extensions from game itself, rather than duplicating locally
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -36,7 +37,7 @@ namespace osu.Game.Screens.Import
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private const float button_vertical_margin = 15;
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[Resolved]
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private OsuGameBase gameBase { get; set; }
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private OsuGameBase game { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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@ -46,7 +47,6 @@ namespace osu.Game.Screens.Import
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{
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storage.GetStorageForDirectory("imports");
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var originalPath = storage.GetFullPath("imports", true);
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string[] fileExtensions = { ".osk", ".osr", ".osz" };
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InternalChild = contentContainer = new Container
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{
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Import
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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fileSelector = new FileSelector(initialPath: originalPath, validFileExtensions: fileExtensions)
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fileSelector = new FileSelector(originalPath, game.HandledExtensions.ToArray())
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.65f
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@ -174,7 +174,7 @@ namespace osu.Game.Screens.Import
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string[] paths = { path };
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Task.Factory.StartNew(() => gameBase.Import(paths), TaskCreationOptions.LongRunning);
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Task.Factory.StartNew(() => game.Import(paths), TaskCreationOptions.LongRunning);
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}
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}
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}
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