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Fix gameplay loading too fast the first time entering a beatmap
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play
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// after an initial delay, start the debounced load check.
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// this will continue to execute even after resuming back on restart.
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Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, 1800, 0));
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Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
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showMuteWarningIfNeeded();
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}
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