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Fix gameplay loading too fast the first time entering a beatmap

This commit is contained in:
Dean Herbert 2020-12-14 14:21:21 +09:00
parent 94d737e51b
commit 0d7f53b0b9

View File

@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play
// after an initial delay, start the debounced load check.
// this will continue to execute even after resuming back on restart.
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, 1800, 0));
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
showMuteWarningIfNeeded();
}