mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
This commit is contained in:
commit
583fdc3a95
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var accuracyCounter = new SkinnableAccuracyCounter();
|
||||
|
||||
accuracyCounter.Current.Value = 1;
|
||||
|
||||
return accuracyCounter;
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingAccuracy()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value = 1;
|
||||
});
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value -= 0.023f;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Utils;
|
||||
@ -28,9 +27,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Current.Value = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
|
43
osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs
Normal file
43
osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter
|
||||
{
|
||||
private readonly Vector2 offset = new Vector2(-20, 5);
|
||||
|
||||
public DefaultAccuracyCounter()
|
||||
{
|
||||
Origin = Anchor.TopRight;
|
||||
Anchor = Anchor.TopRight;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Anchor = Anchor.TopLeft;
|
||||
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Play/HUD/IAccuracyCounter.cs
Normal file
19
osu.Game/Screens/Play/HUD/IAccuracyCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a accuracy counter.
|
||||
/// </summary>
|
||||
public interface IAccuracyCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current accuracy to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
}
|
||||
}
|
29
osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs
Normal file
29
osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
public SkinnableAccuracyCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IAccuracyCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IAccuracyCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
@ -10,13 +10,13 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly SkinnableComboCounter ComboCounter;
|
||||
public readonly SkinnableScoreCounter ScoreCounter;
|
||||
public readonly RollingCounter<double> AccuracyCounter;
|
||||
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
@ -66,6 +66,8 @@ namespace osu.Game.Screens.Play
|
||||
private readonly FillFlowContainer bottomRightElements;
|
||||
private readonly FillFlowContainer topRightElements;
|
||||
|
||||
private readonly Container mainUIElements;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
@ -90,7 +92,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
mainUIElements = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -206,7 +208,17 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
topRightElements.Y = ToLocalSpace(ScoreCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
|
||||
float topRightOffset = 0;
|
||||
|
||||
// fetch the bottom-most position of any main ui element that is anchored to the top of the screen.
|
||||
// consider this kind of temporary.
|
||||
foreach (var d in mainUIElements)
|
||||
{
|
||||
if (d is SkinnableDrawable sd && (sd.Drawable.Anchor & Anchor.y0) > 0)
|
||||
topRightOffset = Math.Max(sd.Drawable.ScreenSpaceDrawQuad.BottomRight.Y, topRightOffset);
|
||||
}
|
||||
|
||||
topRightElements.Y = ToLocalSpace(new Vector2(0, topRightOffset)).Y;
|
||||
bottomRightElements.Y = -Progress.Height;
|
||||
}
|
||||
|
||||
@ -254,13 +266,7 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Top = 5, Right = 20 },
|
||||
};
|
||||
protected virtual SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
||||
|
||||
protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
||||
|
||||
|
@ -6,6 +6,7 @@ namespace osu.Game.Skinning
|
||||
public enum HUDSkinComponents
|
||||
{
|
||||
ComboCounter,
|
||||
ScoreCounter
|
||||
ScoreCounter,
|
||||
AccuracyCounter
|
||||
}
|
||||
}
|
||||
|
50
osu.Game/Skinning/LegacyAccuracyCounter.cs
Normal file
50
osu.Game/Skinning/LegacyAccuracyCounter.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
public LegacyAccuracyCounter(ISkin skin)
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
Scale = new Vector2(0.75f);
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() =>
|
||||
new LegacySpriteText(skin, "score" /*, true*/)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -344,6 +344,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
case HUDSkinComponents.ScoreCounter:
|
||||
return new LegacyScoreCounter(this);
|
||||
|
||||
case HUDSkinComponents.AccuracyCounter:
|
||||
return new LegacyAccuracyCounter(this);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -34,7 +34,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public ITexturedCharacterGlyph Get(string fontName, char character)
|
||||
{
|
||||
var texture = skin.GetTexture($"{fontName}-{character}");
|
||||
var lookup = getLookupName(character);
|
||||
|
||||
var texture = skin.GetTexture($"{fontName}-{lookup}");
|
||||
|
||||
if (texture == null)
|
||||
return null;
|
||||
@ -42,6 +44,24 @@ namespace osu.Game.Skinning
|
||||
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust);
|
||||
}
|
||||
|
||||
private static string getLookupName(char character)
|
||||
{
|
||||
switch (character)
|
||||
{
|
||||
case ',':
|
||||
return "comma";
|
||||
|
||||
case '.':
|
||||
return "dot";
|
||||
|
||||
case '%':
|
||||
return "percent";
|
||||
|
||||
default:
|
||||
return character.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user