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Further code cleanup
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@ -1,11 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using osuTK;
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@ -13,52 +14,33 @@ namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
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{
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/// <summary>
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/// Whether to declare a new position for un-positioned players.
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/// Must be disabled for online leaderboards with top 50 scores only.
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/// </summary>
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public bool DeclareNewPosition = true;
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public GameplayLeaderboard()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(2.5f);
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LayoutDuration = 500;
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LayoutDuration = 250;
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LayoutEasing = Easing.OutQuint;
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}
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/// <summary>
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/// Adds a real-time player score item whose score is updated via a <see cref="BindableDouble"/>.
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="currentScore">The bindable current score of the player.</param>
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/// <param name="user">The player user.</param>
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/// <returns>Returns the drawable score item of that player.</returns>
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public GameplayLeaderboardScore AddRealTimePlayer(BindableDouble currentScore, User user = null)
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/// <param name="user">The player.</param>
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public void AddPlayer([NotNull] BindableDouble currentScore, [NotNull] User user)
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{
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if (currentScore == null)
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return null;
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var scoreItem = addScore(currentScore.Value, user);
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currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
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return scoreItem;
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}
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/// <summary>
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/// Adds a score item based off a <see cref="ScoreInfo"/> with an initial position.
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/// </summary>
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/// <param name="score">The score info to use for this item.</param>
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/// <param name="initialPosition">The initial position of this item.</param>
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/// <returns>Returns the drawable score item of that player.</returns>
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public GameplayLeaderboardScore AddScore(ScoreInfo score, int? initialPosition = null) => score != null ? addScore(score.TotalScore, score.User, initialPosition) : null;
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private int maxPosition => this.Max(i => this.Any(item => item.InitialPosition.HasValue) ? i.InitialPosition : i.ScorePosition) ?? 0;
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private GameplayLeaderboardScore addScore(double totalScore, User user = null, int? position = null)
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private GameplayLeaderboardScore addScore(double totalScore, User user)
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{
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var scoreItem = new GameplayLeaderboardScore(position)
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var scoreItem = new GameplayLeaderboardScore
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{
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User = user,
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TotalScore = totalScore,
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@ -66,38 +48,19 @@ namespace osu.Game.Screens.Play.HUD
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};
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Add(scoreItem);
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SetLayoutPosition(scoreItem, position ?? maxPosition + 1);
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reorderPositions();
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updateScores();
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return scoreItem;
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}
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private void reorderPositions()
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{
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var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
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var orderedPositions = this.Select(i => this.Any(item => item.InitialPosition.HasValue) ? i.InitialPosition : i.ScorePosition).OrderByDescending(p => p.HasValue).ThenBy(p => p).ToList();
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for (int i = 0; i < Count; i++)
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{
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int newPosition = orderedPositions[i] ?? maxPosition + 1;
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SetLayoutPosition(orderedByScore[i], newPosition);
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orderedByScore[i].ScorePosition = DeclareNewPosition ? newPosition : orderedPositions[i];
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}
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}
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private void updateScores()
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{
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var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
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var orderedPositions = this.Select(i => this.Any(item => item.InitialPosition.HasValue) ? i.InitialPosition : i.ScorePosition).OrderByDescending(p => p.HasValue).ThenBy(p => p).ToList();
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for (int i = 0; i < Count; i++)
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{
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int newPosition = orderedPositions[i] ?? maxPosition + 1;
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SetLayoutPosition(orderedByScore[i], newPosition);
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orderedByScore[i].ScorePosition = DeclareNewPosition ? newPosition : orderedPositions[i];
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SetLayoutPosition(orderedByScore[i], i);
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orderedByScore[i].ScorePosition = i + 1;
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}
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}
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}
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@ -22,7 +22,6 @@ namespace osu.Game.Screens.Play.HUD
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public Action OnScoreChange;
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private int? scorePosition;
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public int? InitialPosition;
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public int? ScorePosition
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{
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@ -65,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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public GameplayLeaderboardScore(int? initialPosition)
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public GameplayLeaderboardScore()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -125,8 +124,6 @@ namespace osu.Game.Screens.Play.HUD
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},
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},
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};
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InitialPosition = ScorePosition = initialPosition;
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}
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[BackgroundDependencyLoader]
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