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Clear rooms and poll only when connected to multiplayer server
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cf2340cafb
commit
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@ -157,6 +157,12 @@ namespace osu.Game.Screens.Multi.Components
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RoomsUpdated?.Invoke();
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}
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protected void ClearRooms()
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{
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rooms.Clear();
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InitialRoomsReceived.Value = false;
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}
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/// <summary>
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/// Updates a local <see cref="Room"/> with a remote copy.
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/// </summary>
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@ -5,6 +5,7 @@ using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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@ -17,6 +18,22 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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[Resolved]
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
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public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
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private readonly IBindable<bool> isConnected = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isConnected.BindTo(multiplayerClient.IsConnected);
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isConnected.BindValueChanged(connected => Schedule(() =>
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{
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if (!connected.NewValue)
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ClearRooms();
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}));
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}
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public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
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@ -39,7 +56,52 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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protected override RoomPollingComponent[] CreatePollingComponents() => new RoomPollingComponent[]
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{
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new ListingPollingComponent()
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new RealtimeListingPollingComponent
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{
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TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
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AllowPolling = { BindTarget = isConnected }
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},
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new RealtimeSelectionPollingComponent
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{
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TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
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AllowPolling = { BindTarget = isConnected }
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}
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};
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private class RealtimeListingPollingComponent : ListingPollingComponent
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{
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public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AllowPolling.BindValueChanged(_ =>
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{
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if (IsLoaded)
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PollImmediately();
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});
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}
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protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
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}
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private class RealtimeSelectionPollingComponent : SelectionPollingComponent
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{
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public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AllowPolling.BindValueChanged(_ =>
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{
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if (IsLoaded)
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PollImmediately();
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});
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}
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protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
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}
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}
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}
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