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Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
Fix timeline blueprints sometimes not receiving combo colours
This commit is contained in:
commit
741902f1b3
@ -2,13 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class Banana : Fruit
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public class Banana : Fruit, IHasComboInformation
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{
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/// <summary>
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/// Index of banana in current shower.
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@ -26,6 +29,29 @@ namespace osu.Game.Rulesets.Catch.Objects
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Samples = samples;
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}
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private Color4? colour;
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
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{
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// override any external colour changes with banananana
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return colour ??= getBananaColour();
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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private class BananaHitSampleInfo : HitSampleInfo
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{
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private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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@ -15,14 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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}
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private Color4? colour;
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protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
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{
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// override any external colour changes with banananana
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return colour ??= getBananaColour();
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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@ -46,20 +36,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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if (Samples != null)
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Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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@ -1,12 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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@ -40,8 +38,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours) =>
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comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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}
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}
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@ -1,13 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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/// <summary>
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/// Represents a single object that can be caught by the catcher.
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/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
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/// </summary>
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public abstract class PalpableCatchHitObject : CatchHitObject
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public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
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{
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/// <summary>
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/// Difference between the distance to the next object
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@ -25,5 +29,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
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}
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}
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@ -529,11 +529,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void updateComboColour()
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{
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if (!(HitObject is IHasComboInformation)) return;
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if (!(HitObject is IHasComboInformation combo)) return;
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var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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AccentColour.Value = GetComboColour(comboColours);
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var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
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AccentColour.Value = combo.GetComboColour(comboColours);
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}
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/// <summary>
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@ -544,6 +543,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>.
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/// </remarks>
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/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
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[Obsolete("Unused. Implement IHasComboInformation and IHasComboInformation.GetComboColour() on the HitObject model instead.")] // Can be removed 20210527
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protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
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{
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if (!(HitObject is IHasComboInformation combo))
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@ -1,7 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Objects.Types
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{
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@ -35,5 +38,13 @@ namespace osu.Game.Rulesets.Objects.Types
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/// Whether this is the last object in the current combo.
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/// </summary>
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bool LastInCombo { get; set; }
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/// <summary>
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/// Retrieves the colour of the combo described by this <see cref="IHasComboInformation"/> object from a set of possible combo colours.
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/// Defaults to using <see cref="ComboIndex"/> to decide the colour.
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/// </summary>
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/// <param name="comboColours">A list of possible combo colours provided by the beatmap or skin.</param>
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/// <returns>The colour of the combo described by this <see cref="IHasComboInformation"/> object.</returns>
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Color4 GetComboColour([NotNull] IReadOnlyList<Color4> comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White;
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}
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}
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -19,8 +18,8 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -28,32 +27,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineHitObjectBlueprint : SelectionBlueprint
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{
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private readonly Circle circle;
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private const float thickness = 5;
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private const float shadow_radius = 5;
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private const float circle_size = 24;
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public Action<DragEvent> OnDragHandled;
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[UsedImplicitly]
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private readonly Bindable<double> startTime;
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public Action<DragEvent> OnDragHandled;
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private Bindable<int> indexInCurrentComboBindable;
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private Bindable<int> comboIndexBindable;
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private readonly Circle circle;
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private readonly DragBar dragBar;
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private readonly List<Container> shadowComponents = new List<Container>();
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private DrawableHitObject drawableHitObject;
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private Bindable<Color4> comboColour;
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private readonly Container mainComponents;
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private readonly OsuSpriteText comboIndexText;
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private Bindable<int> comboIndex;
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private const float thickness = 5;
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private const float shadow_radius = 5;
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private const float circle_size = 24;
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[Resolved]
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private ISkinSource skin { get; set; }
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public TimelineHitObjectBlueprint(HitObject hitObject)
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: base(hitObject)
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@ -152,46 +145,42 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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updateShadows();
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}
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[BackgroundDependencyLoader(true)]
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private void load(HitObjectComposer composer)
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{
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if (composer != null)
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{
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// best effort to get the drawable representation for grabbing colour and what not.
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drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (HitObject is IHasComboInformation comboInfo)
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{
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comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
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comboIndex.BindValueChanged(combo =>
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{
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comboIndexText.Text = (combo.NewValue + 1).ToString();
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}, true);
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indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
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indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
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comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
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comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
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skin.SourceChanged += updateComboColour;
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}
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}
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if (drawableHitObject != null)
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{
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comboColour = drawableHitObject.AccentColour.GetBoundCopy();
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comboColour.BindValueChanged(colour =>
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{
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if (HitObject is IHasDuration)
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mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
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else
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mainComponents.Colour = drawableHitObject.AccentColour.Value;
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private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
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var col = mainComponents.Colour.TopLeft.Linear;
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float brightness = col.R + col.G + col.B;
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private void updateComboColour()
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{
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if (!(HitObject is IHasComboInformation combo))
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return;
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// decide the combo index colour based on brightness?
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comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
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}, true);
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}
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var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
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var comboColour = combo.GetComboColour(comboColours);
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if (HitObject is IHasDuration)
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mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, Color4.White);
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else
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mainComponents.Colour = comboColour;
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var col = mainComponents.Colour.TopLeft.Linear;
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float brightness = col.R + col.G + col.B;
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// decide the combo index colour based on brightness?
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comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
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}
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protected override void Update()
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -43,6 +44,21 @@ namespace osu.Game.Screens.Edit.Compose
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if (ruleset == null || composer == null)
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return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
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return wrapSkinnableContent(composer);
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}
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protected override Drawable CreateTimelineContent()
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{
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if (ruleset == null || composer == null)
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return base.CreateTimelineContent();
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return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
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}
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private Drawable wrapSkinnableContent(Drawable content)
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{
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Debug.Assert(ruleset != null);
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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@ -51,9 +67,7 @@ namespace osu.Game.Screens.Edit.Compose
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
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}
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protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
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}
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}
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