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mirror of https://github.com/ppy/osu.git synced 2024-12-14 22:22:54 +08:00

Align top-right elements with lowest point in score display

This commit is contained in:
Dean Herbert 2020-10-15 17:11:02 +09:00
parent 74c031cfbb
commit d8d085ede9
2 changed files with 23 additions and 11 deletions

View File

@ -20,14 +20,13 @@ namespace osu.Game.Screens.Play.HUD
public readonly VisualSettings VisualSettings;
//public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings;
public PlayerSettingsOverlay()
{
AlwaysPresent = true;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer<PlayerSettingsGroup>
{
@ -36,7 +35,6 @@ namespace osu.Game.Screens.Play.HUD
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new PlayerSettingsGroup[]
{
//CollectionSettings = new CollectionSettings(),

View File

@ -64,6 +64,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
private readonly FillFlowContainer bottomRightElements;
private readonly FillFlowContainer topRightElements;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
@ -98,9 +99,7 @@ namespace osu.Game.Screens.Play
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
ComboCounter = CreateComboCounter(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
},
},
@ -116,11 +115,26 @@ namespace osu.Game.Screens.Play
}
},
},
topRightElements = new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(10),
Spacing = new Vector2(10),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
},
bottomRightElements = new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -5,
Margin = new MarginPadding(10),
Spacing = new Vector2(10),
AutoSizeAxes = Axes.Both,
LayoutDuration = FADE_DURATION / 2,
LayoutEasing = FADE_EASING,
@ -191,6 +205,8 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
base.Update();
topRightElements.Y = ToLocalSpace(ScoreCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
bottomRightElements.Y = -Progress.Height;
}
@ -266,7 +282,6 @@ namespace osu.Game.Screens.Play
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
};
protected virtual SongProgress CreateProgress() => new SongProgress
@ -287,7 +302,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 20 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);