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osu-lazer/osu.Game/Screens
Dean Herbert e1f578c590 Change editor timing screen seek behaviour to only occur on clicking table rows
Previously it would react to any selection changed event, which could in
lude time changes (which is done by removing then adding the
ControlPointGroup).

Closes #10590.
2020-10-27 12:28:12 +09:00
..
Backgrounds Change background path with resource change 2020-07-03 11:36:03 +02:00
Edit Change editor timing screen seek behaviour to only occur on clicking table rows 2020-10-27 12:28:12 +09:00
Menu Fix disclaimer potentially running same code from two different threads 2020-10-06 12:33:57 +09:00
Multi Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
Play Merge branch 'master' into spectator 2020-10-26 13:39:07 +09:00
Ranking Remove beatmap-based ctor to promote single flow 2020-10-23 14:57:27 +09:00
Select Fix a potential null reference when loading carousel difficulties 2020-10-25 20:28:24 +09:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Expose an immutable bindable in interface. 2020-09-02 19:55:46 +02:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Fix and add XMLDoc 2020-09-02 20:55:26 +02:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00