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Add testing setup to get a better visual idea of how scoreboard will work
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
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09d0ceb766
@ -2,14 +2,18 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Framework.Utils;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public class TestSceneSpectatorDrivenLeaderboard : OsuTestScene
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{
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
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// used just to show beatmap card for the time being.
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protected override bool UseOnlineAPI => true;
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@ -27,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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OsuScoreProcessor scoreProcessor;
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testSpectatorStreamingClient.StartPlay(55);
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streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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Children = new Drawable[]
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{
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@ -38,37 +42,90 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.Centre,
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}
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};
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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scoreProcessor.ApplyBeatmap(playable);
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});
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}
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public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
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{
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private readonly OsuScoreProcessor scoreProcessor;
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public MultiplayerGameplayLeaderboard(OsuScoreProcessor scoreProcessor)
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[Test]
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public void TestScoreUpdates()
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{
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this.scoreProcessor = scoreProcessor;
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AddPlayer(new BindableDouble(), new GuestUser());
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AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
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}
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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public class TestMultiplayerStreaming : SpectatorStreamingClient
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{
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Console.WriteLine("got here");
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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foreach (var user in streamingClient.PlayingUsers)
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private readonly int totalUsers;
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public TestMultiplayerStreaming(int totalUsers)
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{
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streamingClient.WatchUser(user);
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var resolvedUser = userLookupCache.GetUserAsync(user).Result;
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AddPlayer(new BindableDouble(), resolvedUser);
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this.totalUsers = totalUsers;
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}
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public void Start(int beatmapId)
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{
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for (int i = 0; i < totalUsers; i++)
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{
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((ISpectatorClient)this).UserBeganPlaying(i, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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}
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}
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private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
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public void RandomlyUpdateState()
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{
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foreach (var userId in PlayingUsers)
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{
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if (RNG.Next(0, 1) == 1)
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continue;
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if (!lastHeaders.TryGetValue(userId, out var header))
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{
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lastHeaders[userId] = header = new FrameHeader(new ScoreInfo
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{
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Statistics = new Dictionary<HitResult, int>(new[]
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{
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new KeyValuePair<HitResult, int>(HitResult.Miss, 0),
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new KeyValuePair<HitResult, int>(HitResult.Meh, 0),
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new KeyValuePair<HitResult, int>(HitResult.Great, 0)
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})
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});
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}
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switch (RNG.Next(0, 3))
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{
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case 0:
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header.Combo = 0;
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header.Statistics[HitResult.Miss]++;
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break;
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case 1:
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header.Combo++;
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header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
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header.Statistics[HitResult.Meh]++;
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break;
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default:
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header.Combo++;
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header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
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header.Statistics[HitResult.Great]++;
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break;
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}
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((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>()));
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}
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}
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protected override Task Connect() => Task.CompletedTask;
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -90,7 +89,8 @@ namespace osu.Game.Screens.Play.HUD
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if (LastHeader == null)
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return;
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(Score.Value, Accuracy.Value) = processor.GetScoreAndAccuracy(mode, LastHeader.MaxCombo, LastHeader.Statistics.ToDictionary(s => s.Result, s => s.Count));
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(Score.Value, Accuracy.Value) = processor.GetScoreAndAccuracy(mode, LastHeader.MaxCombo, LastHeader.Statistics);
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CurrentCombo.Value = LastHeader.Combo;
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}
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}
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