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Move cancelLoad call to OnResuming
This has no real effect; it just feels more readable to me.
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@ -191,6 +191,7 @@ namespace osu.Game.Screens.Play
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{
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base.OnResuming(last);
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cancelLoad();
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contentIn();
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}
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@ -198,8 +199,6 @@ namespace osu.Game.Screens.Play
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{
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base.OnSuspending(next);
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cancelLoad();
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BackgroundBrightnessReduction = false;
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// we're moving to player, so a period of silence is upcoming.
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