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Add realtime multiplayer screen
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@ -242,7 +242,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
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{
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multiplayer?.CreateRoom(Room.CreateCopy());
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multiplayer?.OpenNewRoom(Room.CreateCopy());
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})
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};
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}
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@ -134,7 +134,7 @@ namespace osu.Game.Screens.Multi
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = () => CreateRoom()
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Action = () => OpenNewRoom()
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},
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RoomManager = CreateRoomManager()
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}
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@ -264,10 +264,16 @@ namespace osu.Game.Screens.Multi
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}
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/// <summary>
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/// Create a new room.
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/// Creates and opens the newly-created room.
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/// </summary>
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/// <param name="room">An optional template to use when creating the room.</param>
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public void CreateRoom(Room room = null) => loungeSubScreen.Open(room ?? new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
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public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom());
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/// <summary>
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/// Creates a new room.
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/// </summary>
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/// <returns>The created <see cref="Room"/>.</returns>
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protected virtual Room CreateNewRoom() => new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } };
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private void beginHandlingTrack()
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{
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@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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{
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public class RealtimeMultiplayer : Multiplayer
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{
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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if (client.Room != null)
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client.ChangeState(MultiplayerUserState.Idle);
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}
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protected override void UpdatePollingRate(bool isIdle)
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{
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var timeshiftManager = (RealtimeRoomManager)RoomManager;
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if (!this.IsCurrentScreen())
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{
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
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}
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else
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{
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switch (CurrentSubScreen)
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{
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case LoungeSubScreen _:
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timeshiftManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
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timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
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break;
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// Don't poll inside the match or anywhere else.
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default:
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
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break;
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}
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}
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Logger.Log($"Polling adjusted (listing: {timeshiftManager.TimeBetweenListingPolls.Value}, selection: {timeshiftManager.TimeBetweenSelectionPolls.Value})");
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}
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protected override Room CreateNewRoom()
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{
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var room = base.CreateNewRoom();
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room.Category.Value = RoomCategory.Realtime;
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return room;
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}
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protected override RoomManager CreateRoomManager() => new RealtimeRoomManager();
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}
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}
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