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Add arbirary precision specification for now

This commit is contained in:
Dean Herbert 2020-10-07 14:26:01 +09:00
parent aae4a74d14
commit a6d1484ad5

View File

@ -38,7 +38,8 @@ namespace osu.Game.Screens.Edit.Setup
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 2,
MaxValue = 7
MaxValue = 7,
Precision = 0.1f,
}
},
healthDrainSlider = new LabelledSliderBar<float>
@ -49,7 +50,8 @@ namespace osu.Game.Screens.Edit.Setup
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10
MaxValue = 10,
Precision = 0.1f,
}
},
approachRateSlider = new LabelledSliderBar<float>
@ -60,7 +62,8 @@ namespace osu.Game.Screens.Edit.Setup
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
@ -71,7 +74,8 @@ namespace osu.Game.Screens.Edit.Setup
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10
MaxValue = 10,
Precision = 0.1f,
}
},
};