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Remove unnecessary fade (already applied by base DrawableCarouselItem)
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@ -103,10 +103,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (beatmapContainer != null)
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{
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foreach (var beatmap in beatmapContainer)
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{
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beatmap.MoveToY(0, 800, Easing.OutQuint);
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beatmap.FadeOut(80);
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}
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}
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}
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