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Clean-up pass (best effort) on LegacyComboCounter

This commit is contained in:
Dean Herbert 2020-10-14 18:34:51 +09:00
parent 9bb8a43bce
commit 7f5ea57bd4
2 changed files with 158 additions and 203 deletions

View File

@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep(@"Hit! :D", delegate
{
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
comboCounter.Increment();
comboCounter.Current.Value++;
numerator++;
denominator++;
accuracyCounter.SetFraction(numerator, denominator);

View File

@ -18,16 +18,34 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public class LegacyComboCounter : CompositeDrawable, IComboCounter
{
protected uint ScheduledPopOutCurrentId;
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
protected virtual float PopOutSmallScale => 1.1f;
protected virtual bool CanPopOutWhileRolling => false;
private uint scheduledPopOutCurrentId;
private const double pop_out_duration = 150;
private const Easing pop_out_easing = Easing.None;
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
private Drawable popOutCount;
private Drawable displayedCountSpriteText;
protected Drawable PopOutCount;
protected Drawable DisplayedCountSpriteText;
private int previousValue;
private int displayedCount;
private bool isRolling;
[Resolved]
private ISkinSource skin { get; set; }
public LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
@ -40,65 +58,38 @@ namespace osu.Game.Screens.Play.HUD
Scale = new Vector2(1.6f);
}
[Resolved]
private ISkinSource skin { get; set; }
public Bindable<int> Current { get; } = new BindableInt
{
MinValue = 0,
};
public bool IsRolling { get; protected set; }
protected virtual double PopOutDuration => 150;
protected virtual float PopOutScale => 1.6f;
protected virtual Easing PopOutEasing => Easing.None;
protected virtual float PopOutInitialAlpha => 0.75f;
protected virtual double FadeOutDuration => 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
protected virtual double RollingDuration => 20;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
protected Easing RollingEasing => Easing.None;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
protected set
private set
{
if (displayedCount.Equals(value))
return;
updateDisplayedCount(displayedCount, value, IsRolling);
}
}
if (isRolling)
onDisplayedCountRolling(displayedCount, value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
protected Drawable CreateSpriteText()
{
return skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
};
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
InternalChildren = new[]
{
DisplayedCountSpriteText = CreateSpriteText().With(s =>
displayedCountSpriteText = createSpriteText().With(s =>
{
s.Alpha = 0;
}),
PopOutCount = CreateSpriteText().With(s =>
popOutCount = createSpriteText().With(s =>
{
s.Alpha = 0;
s.Margin = new MarginPadding(0.05f);
@ -112,162 +103,16 @@ namespace osu.Game.Screens.Play.HUD
{
base.LoadComplete();
((IHasText)DisplayedCountSpriteText).Text = FormatCount(Current.Value);
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin;
PopOutCount.Origin = Origin;
PopOutCount.Anchor = Anchor;
displayedCountSpriteText.Anchor = Anchor;
displayedCountSpriteText.Origin = Origin;
popOutCount.Origin = Origin;
popOutCount.Anchor = Anchor;
StopRolling();
}
protected virtual void TransformPopOut(int newValue)
{
((IHasText)PopOutCount).Text = FormatCount(newValue);
PopOutCount.ScaleTo(PopOutScale);
PopOutCount.FadeTo(PopOutInitialAlpha);
PopOutCount.MoveTo(Vector2.Zero);
PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing);
PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
}
protected virtual void TransformPopOutRolling(int newValue)
{
TransformPopOut(newValue);
TransformPopOutSmall(newValue);
}
protected virtual void TransformNoPopOut(int newValue)
{
((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(1);
}
protected virtual void TransformPopOutSmall(int newValue)
{
((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(PopOutSmallScale);
DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
}
protected virtual void ScheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != ScheduledPopOutCurrentId)
return;
DisplayedCount++;
}
protected void OnCountRolling(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
transformRoll(currentValue, newValue);
}
protected void OnCountIncrement(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
if (DisplayedCount < currentValue)
DisplayedCount++;
DisplayedCountSpriteText.Show();
TransformPopOut(newValue);
uint newTaskId = ScheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate
{
ScheduledPopOutSmall(newTaskId);
}, PopOutDuration);
}
protected void OnCountChange(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
if (newValue == 0)
DisplayedCountSpriteText.FadeOut();
DisplayedCount = newValue;
}
protected void OnDisplayedCountRolling(int currentValue, int newValue)
{
if (newValue == 0)
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
else
DisplayedCountSpriteText.Show();
if (CanPopOutWhileRolling)
TransformPopOutRolling(newValue);
else
TransformNoPopOut(newValue);
}
protected void OnDisplayedCountChange(int newValue)
{
DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
TransformNoPopOut(newValue);
}
protected void OnDisplayedCountIncrement(int newValue)
{
DisplayedCountSpriteText.Show();
TransformPopOutSmall(newValue);
}
/// <summary>
/// Increments the combo by an amount.
/// </summary>
/// <param name="amount"></param>
public void Increment(int amount = 1)
{
Current.Value += amount;
}
/// <summary>
/// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary>
public void StopRolling()
{
updateCount(false);
}
protected string FormatCount(int count)
{
return $@"{count}x";
}
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * RollingDuration;
}
private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
{
displayedCount = newValue;
if (rolling)
OnDisplayedCountRolling(currentValue, newValue);
else if (currentValue + 1 == newValue)
OnDisplayedCountIncrement(newValue);
else
OnDisplayedCountChange(newValue);
}
private void updateCount(bool rolling)
{
int prev = previousValue;
@ -279,24 +124,134 @@ namespace osu.Game.Screens.Play.HUD
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
IsRolling = false;
isRolling = false;
DisplayedCount = prev;
if (prev + 1 == Current.Value)
OnCountIncrement(prev, Current.Value);
onCountIncrement(prev, Current.Value);
else
OnCountChange(prev, Current.Value);
onCountChange(prev, Current.Value);
}
else
{
OnCountRolling(displayedCount, Current.Value);
IsRolling = true;
onCountRolling(displayedCount, Current.Value);
isRolling = true;
}
}
private void transformRoll(int currentValue, int newValue)
private void transformPopOut(int newValue)
{
this.TransformTo<LegacyComboCounter, int>(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
((IHasText)popOutCount).Text = formatCount(newValue);
popOutCount.ScaleTo(1.6f);
popOutCount.FadeTo(0.75f);
popOutCount.MoveTo(Vector2.Zero);
popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing);
popOutCount.FadeOut(pop_out_duration, pop_out_easing);
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing);
}
private void transformNoPopOut(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1);
}
private void transformPopOutSmall(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1.1f);
displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing);
}
private void scheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != scheduledPopOutCurrentId)
return;
DisplayedCount++;
}
private void onCountIncrement(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
if (DisplayedCount < currentValue)
DisplayedCount++;
displayedCountSpriteText.Show();
transformPopOut(newValue);
uint newTaskId = scheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate
{
scheduledPopOutSmall(newTaskId);
}, pop_out_duration);
}
private void onCountRolling(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
transformRoll(currentValue, newValue);
}
private void onCountChange(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
if (newValue == 0)
displayedCountSpriteText.FadeOut();
DisplayedCount = newValue;
}
private void onDisplayedCountRolling(int currentValue, int newValue)
{
if (newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
else
displayedCountSpriteText.Show();
transformNoPopOut(newValue);
}
private void onDisplayedCountChange(int newValue)
{
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
transformNoPopOut(newValue);
}
private void onDisplayedCountIncrement(int newValue)
{
displayedCountSpriteText.Show();
transformPopOutSmall(newValue);
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None);
private string formatCount(int count) => $@"{count}x";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
private Drawable createSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
};
}
}