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Copy list content before firing events to avoid pollution
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@ -237,13 +237,19 @@ namespace osu.Game.Screens.Edit
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beatmapProcessor?.PostProcess();
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foreach (var h in batchPendingDeletes) HitObjectRemoved?.Invoke(h);
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foreach (var h in batchPendingInserts) HitObjectAdded?.Invoke(h);
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foreach (var h in batchPendingUpdates) HitObjectUpdated?.Invoke(h);
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// callbacks may modify the lists so let's be safe about it
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var deletes = batchPendingDeletes.ToArray();
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batchPendingDeletes.Clear();
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var inserts = batchPendingInserts.ToArray();
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batchPendingInserts.Clear();
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var updates = batchPendingUpdates.ToArray();
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batchPendingUpdates.Clear();
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foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
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foreach (var h in inserts) HitObjectAdded?.Invoke(h);
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foreach (var h in updates) HitObjectUpdated?.Invoke(h);
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}
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/// <summary>
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