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Move transform clean-up to pooling free call
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@ -595,8 +595,6 @@ namespace osu.Game.Screens.Select
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panel.Y = item.CarouselYPosition;
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panel.Depth = i;
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panel.ClearTransforms();
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scrollableContent.Add(panel);
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}
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else
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@ -54,7 +54,9 @@ namespace osu.Game.Screens.Select.Carousel
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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Item = null;
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ClearTransforms();
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}
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[BackgroundDependencyLoader(true)]
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