mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Fix panel x positions getting weird duration relayouts
Also adjust the transitions a bit to feel better.
This commit is contained in:
parent
4cf013c005
commit
e82986b763
@ -67,11 +67,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
User = user;
|
||||
this.trackedPlayer = trackedPlayer;
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = panel_height;
|
||||
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
Size = new Vector2(extended_width, panel_height);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -82,23 +78,25 @@ namespace osu.Game.Screens.Play.HUD
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private const double transition_duration = 500;
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
if (scorePosition == 1)
|
||||
{
|
||||
mainFillContainer.ResizeWidthTo(extended_width, 200, Easing.OutQuint);
|
||||
mainFillContainer.ResizeWidthTo(extended_width, transition_duration, Easing.OutElastic);
|
||||
panelColour = Color4Extensions.FromHex("7fcc33");
|
||||
textColour = Color4.White;
|
||||
}
|
||||
else if (trackedPlayer)
|
||||
{
|
||||
mainFillContainer.ResizeWidthTo(extended_width, 200, Easing.OutQuint);
|
||||
mainFillContainer.ResizeWidthTo(extended_width, transition_duration, Easing.OutElastic);
|
||||
panelColour = Color4Extensions.FromHex("ffd966");
|
||||
textColour = Color4Extensions.FromHex("2e576b");
|
||||
}
|
||||
else
|
||||
{
|
||||
mainFillContainer.ResizeWidthTo(regular_width, 200, Easing.OutQuint);
|
||||
mainFillContainer.ResizeWidthTo(regular_width, transition_duration, Easing.OutElastic);
|
||||
panelColour = Color4Extensions.FromHex("3399cc");
|
||||
textColour = Color4.White;
|
||||
}
|
||||
@ -108,8 +106,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
set
|
||||
{
|
||||
mainFillContainer.FadeColour(value, 200, Easing.OutQuint);
|
||||
centralFill.FadeColour(value, 200, Easing.OutQuint);
|
||||
mainFillContainer.FadeColour(value, transition_duration, Easing.OutQuint);
|
||||
centralFill.FadeColour(value, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user