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Split MatchSubScreen into abstract component + timeshift implementation
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@ -16,15 +16,15 @@ using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Timeshift;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMatchSubScreen : MultiplayerTestScene
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public class TestSceneTimeshiftRoomSubScreen : MultiplayerTestScene
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{
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protected override bool UseOnlineAPI => true;
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private TestMatchSubScreen match;
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private TestTimeshiftRoomSubScreen match;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[SetUpSteps]
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public void SetupSteps()
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{
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AddStep("load match", () => LoadScreen(match = new TestMatchSubScreen(Room)));
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AddStep("load match", () => LoadScreen(match = new TestTimeshiftRoomSubScreen(Room)));
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AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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@ -131,13 +131,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
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}
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private class TestMatchSubScreen : MatchSubScreen
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private class TestTimeshiftRoomSubScreen : TimeshiftRoomSubScreen
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{
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public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
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public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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public TestMatchSubScreen(Room room)
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public TestTimeshiftRoomSubScreen(Room room)
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: base(room)
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{
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}
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@ -13,7 +13,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Timeshift;
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using osu.Game.Users;
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namespace osu.Game.Screens.Multi.Lounge
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Multi.Lounge
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selectedRoom.Value = room;
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this.Push(new MatchSubScreen(room));
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this.Push(new TimeshiftRoomSubScreen(room));
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}
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protected abstract FilterControl CreateFilterControl();
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74
osu.Game/Screens/Multi/Match/RoomSubScreen.cs
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74
osu.Game/Screens/Multi/Match/RoomSubScreen.cs
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@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.Multi.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract class RoomSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
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{
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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SelectedItem.Value = Playlist.FirstOrDefault();
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managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(beatmapUpdated);
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}
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var item = SelectedItem.Value;
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
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Ruleset.Value = item.Ruleset.Value;
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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return base.OnExiting(next);
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}
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}
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}
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@ -308,7 +308,7 @@ namespace osu.Game.Screens.Multi
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headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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case MatchSubScreen _:
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case RoomSubScreen _:
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header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
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headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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@ -330,7 +330,7 @@ namespace osu.Game.Screens.Multi
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private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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if (screenStack.CurrentScreen is MatchSubScreen)
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if (screenStack.CurrentScreen is RoomSubScreen)
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{
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var track = Beatmap.Value?.Track;
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Multi.Timeshift
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timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
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break;
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case MatchSubScreen _:
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case RoomSubScreen _:
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 30000 : 5000;
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break;
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -9,28 +8,21 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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namespace osu.Game.Screens.Multi.Match
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namespace osu.Game.Screens.Multi.Timeshift
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
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public class TimeshiftRoomSubScreen : RoomSubScreen
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{
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override string Title { get; }
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public override string ShortTitle => "room";
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@ -38,27 +30,15 @@ namespace osu.Game.Screens.Multi.Match
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.Type))]
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private Bindable<GameType> type { get; set; }
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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private MatchSettingsOverlay settingsOverlay;
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private MatchLeaderboard leaderboard;
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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private OverlinedHeader participantsHeader;
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public MatchSubScreen(Room room)
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public TimeshiftRoomSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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Activity.Value = new UserActivity.InLobby(room);
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@ -96,7 +76,7 @@ namespace osu.Game.Screens.Multi.Match
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},
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Content = new[]
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{
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new Drawable[] { new Components.Header() },
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new Drawable[] { new Match.Components.Header() },
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new Drawable[]
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{
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participantsHeader = new OverlinedHeader("Participants")
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@ -141,7 +121,7 @@ namespace osu.Game.Screens.Multi.Match
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new DrawableRoomPlaylistWithResults
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{
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RelativeSizeAxes = Axes.Both,
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Items = { BindTarget = playlist },
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Items = { BindTarget = Playlist },
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SelectedItem = { BindTarget = SelectedItem },
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RequestShowResults = item =>
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{
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@ -195,7 +175,7 @@ namespace osu.Game.Screens.Multi.Match
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},
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new Drawable[]
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{
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new Footer
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new Match.Components.Footer
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{
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OnStart = onStart,
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SelectedItem = { BindTarget = SelectedItem }
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@ -234,61 +214,17 @@ namespace osu.Game.Screens.Multi.Match
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// Set the first playlist item.
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// This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()).
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Schedule(() => SelectedItem.Value = playlist.FirstOrDefault());
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Schedule(() => SelectedItem.Value = Playlist.FirstOrDefault());
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}
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}, true);
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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SelectedItem.Value = playlist.FirstOrDefault();
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managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(beatmapUpdated);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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return base.OnExiting(next);
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}
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var item = SelectedItem.Value;
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
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Ruleset.Value = item.Ruleset.Value;
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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private void onStart()
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{
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switch (type.Value)
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multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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default:
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case GameTypeTimeshift _:
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multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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Exited = () => leaderboard.RefreshScores()
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}));
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break;
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}
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Exited = () => leaderboard.RefreshScores()
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}));
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}
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}
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}
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