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osu-lazer/osu.Game/Screens/Multi/Match/RoomSubScreen.cs

75 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.Multi.Match
{
[Cached(typeof(IPreviewTrackOwner))]
public abstract class RoomSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
{
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
public override bool DisallowExternalBeatmapRulesetChanges => true;
[Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
SelectedItem.Value = Playlist.FirstOrDefault();
managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(beatmapUpdated);
}
private void selectedItemChanged()
{
updateWorkingBeatmap();
var item = SelectedItem.Value;
Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (item?.Ruleset != null)
Ruleset.Value = item.Ruleset.Value;
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
}
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
}
}