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mirror of https://github.com/ppy/osu.git synced 2025-03-23 08:27:23 +08:00

Merge branch 'realtime-ready-button' into realtime-multiplayer-2

This commit is contained in:
smoogipoo 2020-12-20 23:11:06 +09:00
commit fdfe3c2b36
7 changed files with 333 additions and 25 deletions

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@ -0,0 +1,135 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
{
private RealtimeReadyButton button;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
Child = button = new RealtimeReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
SelectedItem =
{
Value = new PlaylistItem
{
Beatmap = { Value = beatmap },
Ruleset = { Value = beatmap.Ruleset }
}
}
};
Client.AddUser(API.LocalUser.Value);
});
[Test]
public void TestToggleStateWhenNotHost()
{
AddStep("add second user as host", () =>
{
Client.AddUser(new User { Id = 2, Username = "Another user" });
Client.TransferHost(2);
});
addClickButtonStep();
AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
addClickButtonStep();
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(true)]
[TestCase(false)]
public void TestToggleStateWhenHost(bool allReady)
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
if (!allReady)
Client.AddUser(new User { Id = 2, Username = "Another user" });
});
addClickButtonStep();
AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
}
[Test]
public void TestBecomeHostWhileReady()
{
AddStep("add host", () =>
{
Client.AddUser(new User { Id = 2, Username = "Another user" });
Client.TransferHost(2);
});
addClickButtonStep();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
}
[Test]
public void TestLoseHostWhileReady()
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
Client.AddUser(new User { Id = 2, Username = "Another user" });
});
addClickButtonStep();
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
addClickButtonStep();
AddAssert("match not started", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
private void addClickButtonStep() => AddStep("click button", () =>
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
}
}

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@ -79,7 +79,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
/// <param name="room">The API <see cref="Room"/>.</param>
public async Task JoinRoom(Room room)
{
Debug.Assert(Room == null);
if (Room != null)
throw new InvalidOperationException("Cannot join a multiplayer room while already in one.");
Debug.Assert(room.RoomID.Value != null);
apiRoom = room;
@ -162,6 +164,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
@ -194,6 +199,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
async Task IMultiplayerClient.UserJoined(MultiplayerRoomUser user)
{
if (Room == null)
return;
await PopulateUser(user);
Schedule(() =>
@ -209,6 +217,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user)
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
@ -225,6 +236,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.HostChanged(int userId)
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
@ -251,6 +265,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.UserStateChanged(int userId, MultiplayerUserState state)
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
@ -269,6 +286,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.LoadRequested()
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
@ -282,15 +302,15 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.MatchStarted()
{
Debug.Assert(Room != null);
var players = Room.Users.Where(u => u.State == MultiplayerUserState.Playing).Select(u => u.UserID).ToList();
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)
return;
PlayingUsers.AddRange(players);
PlayingUsers.AddRange(Room.Users.Where(u => u.State == MultiplayerUserState.Playing).Select(u => u.UserID));
MatchStarted?.Invoke();
});
@ -300,6 +320,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
Task IMultiplayerClient.ResultsReady()
{
if (Room == null)
return Task.CompletedTask;
Schedule(() =>
{
if (Room == null)

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@ -11,28 +11,22 @@ using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.Multi.Match.Components
namespace osu.Game.Screens.Multi.Components
{
public class ReadyButton : TriangleButton
public abstract class ReadyButton : TriangleButton
{
public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
[Resolved(typeof(Room), nameof(Room.EndDate))]
private Bindable<DateTimeOffset> endDate { get; set; }
public new readonly BindableBool Enabled = new BindableBool();
[Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; }
protected IBindable<WorkingBeatmap> GameBeatmap { get; private set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
private bool hasBeatmap;
public ReadyButton()
{
Text = "Start";
}
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
@ -45,10 +39,6 @@ namespace osu.Game.Screens.Multi.Match.Components
managerRemoved.BindValueChanged(beatmapRemoved);
SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
private void updateSelectedItem(PlaylistItem item)
@ -94,15 +84,13 @@ namespace osu.Game.Screens.Multi.Match.Components
private void updateEnabledState()
{
if (gameBeatmap.Value == null || SelectedItem.Value == null)
if (GameBeatmap.Value == null || SelectedItem.Value == null)
{
Enabled.Value = false;
base.Enabled.Value = false;
return;
}
bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value;
Enabled.Value = hasBeatmap && hasEnoughTime;
base.Enabled.Value = hasBeatmap && Enabled.Value;
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Timeshift;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Multi.Match.Components
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
new ReadyButton
new TimeshiftReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
public class RealtimeReadyButton : RealtimeRoomComposite
{
public Bindable<PlaylistItem> SelectedItem => button.SelectedItem;
[Resolved]
private IAPIProvider api { get; set; }
[CanBeNull]
private MultiplayerRoomUser localUser;
[Resolved]
private OsuColour colours { get; set; }
private readonly ButtonWithTrianglesExposed button;
public RealtimeReadyButton()
{
InternalChild = button = new ButtonWithTrianglesExposed
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Enabled = { Value = true },
Action = onClick
};
}
protected override void OnRoomChanged()
{
base.OnRoomChanged();
localUser = Room?.Users.Single(u => u.User?.Id == api.LocalUser.Value.Id);
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open;
updateState();
}
private void updateState()
{
if (localUser == null)
return;
Debug.Assert(Room != null);
switch (localUser.State)
{
case MultiplayerUserState.Idle:
button.Text = "Ready";
updateButtonColour(true);
break;
case MultiplayerUserState.Ready:
if (Room?.Host?.Equals(localUser) == true)
{
int countReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
button.Text = $"Start match ({countReady} / {Room.Users.Count} ready)";
updateButtonColour(true);
}
else
{
button.Text = "Waiting for host...";
updateButtonColour(false);
}
break;
}
}
private void updateButtonColour(bool green)
{
if (green)
{
button.BackgroundColour = colours.Green;
button.Triangles.ColourDark = colours.Green;
button.Triangles.ColourLight = colours.GreenLight;
}
else
{
button.BackgroundColour = colours.YellowDark;
button.Triangles.ColourDark = colours.YellowDark;
button.Triangles.ColourLight = colours.Yellow;
}
}
private void onClick()
{
if (localUser == null)
return;
if (localUser.State == MultiplayerUserState.Idle)
Client.ChangeState(MultiplayerUserState.Ready);
else
{
if (Room?.Host?.Equals(localUser) == true)
Client.StartMatch();
else
Client.ChangeState(MultiplayerUserState.Idle);
}
}
private class ButtonWithTrianglesExposed : ReadyButton
{
public new Triangles Triangles => base.Triangles;
}
}
}

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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
var joinedRoom = JoinedRoom.Value;
base.PartRoom();
multiplayerClient.LeaveRoom().Wait();
multiplayerClient.LeaveRoom();
// Todo: This is not the way to do this. Basically when we're the only participant and the room closes, there's no way to know if this is actually the case.
RemoveRoom(joinedRoom);

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Screens.Multi.Timeshift
{
public class TimeshiftReadyButton : ReadyButton
{
[Resolved(typeof(Room), nameof(Room.EndDate))]
private Bindable<DateTimeOffset> endDate { get; set; }
public TimeshiftReadyButton()
{
Text = "Start";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
protected override void Update()
{
base.Update();
Enabled.Value = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(GameBeatmap.Value.Track.Length) < endDate.Value;
}
}
}