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Don't track local user score in any special way
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Scoring;
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@ -24,8 +23,6 @@ namespace osu.Game.Screens.Play.HUD
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public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor)
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{
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this.scoreProcessor = scoreProcessor;
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AddPlayer(new BindableDouble(), new GuestUser());
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}
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[Resolved]
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