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Reset new combo button state after successful placement
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@ -201,7 +201,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void AddBlueprintFor(HitObject hitObject)
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{
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refreshTool();
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base.AddBlueprintFor(hitObject);
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// on successful placement, the new combo button should be reset as this is the most common user interaction.
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if (Beatmap.SelectedHitObjects.Count == 0)
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NewCombo.Value = TernaryState.False;
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}
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private void createPlacement()
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