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Update EndsWith usages

This commit is contained in:
Dean Herbert 2020-10-16 12:58:34 +09:00
parent 88f74921fb
commit 88ffcb9234
9 changed files with 20 additions and 18 deletions

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal));
[TestCaseSource(nameof(allBeatmaps))]
public void TestEncodeDecodeStability(string name)

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@ -394,7 +394,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal));
}
[Test]

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
@ -59,7 +60,7 @@ namespace osu.Game.Tests
get
{
using (var reader = getZipReader())
return reader.Filenames.First(f => f.EndsWith(".mp3"));
return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal));
}
}
@ -73,7 +74,7 @@ namespace osu.Game.Tests
protected override Beatmap CreateBeatmap()
{
using (var reader = getZipReader())
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu", StringComparison.Ordinal))))
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}

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@ -389,7 +389,7 @@ namespace osu.Game.Beatmaps
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(mapName))
{
@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps
{
var beatmapInfos = new List<BeatmapInfo>();
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
{
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
using (var ms = new MemoryStream()) // we need a memory stream so we can seek

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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
public string Hash { get; set; }
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename;
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }

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@ -279,7 +279,7 @@ namespace osu.Game.Database
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(ext => f.Filename.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).OrderBy(f => f.Filename))
{
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
s.CopyTo(hashable);
@ -593,7 +593,7 @@ namespace osu.Game.Database
var fileInfos = new List<TFileModel>();
string prefix = reader.Filenames.GetCommonPrefix();
if (!(prefix.EndsWith("/") || prefix.EndsWith("\\")))
if (!(prefix.EndsWith("/", StringComparison.Ordinal) || prefix.EndsWith("\\", StringComparison.Ordinal)))
prefix = string.Empty;
// import files to manager

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@ -79,10 +79,10 @@ namespace osu.Game.Screens.Select
}
private static int getLengthScale(string value) =>
value.EndsWith("ms") ? 1 :
value.EndsWith("s") ? 1000 :
value.EndsWith("m") ? 60000 :
value.EndsWith("h") ? 3600000 : 1000;
value.EndsWith("ms", StringComparison.Ordinal) ? 1 :
value.EndsWith("s", StringComparison.Ordinal) ? 1000 :
value.EndsWith("m", StringComparison.Ordinal) ? 60000 :
value.EndsWith("h", StringComparison.Ordinal) ? 3600000 : 1000;
private static bool parseFloatWithPoint(string value, out float result) =>
float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result);

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@ -422,7 +422,7 @@ namespace osu.Game.Skinning
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
}
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
@ -433,7 +433,7 @@ namespace osu.Game.Skinning
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix));
lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Newtonsoft.Json;
@ -73,15 +74,15 @@ namespace osu.Game.Updater
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.Linux:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage"));
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.iOS: