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Make colour readonly
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@ -174,7 +174,8 @@ namespace osu.Game.Screens.Menu
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// Assuming the logo is a circle, we don't need a second dimension.
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private float size;
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private Color4 colour = Color4.White.Opacity(.2f);
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private readonly Color4 colour = Color4.White.Opacity(.2f);
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private float[] audioData;
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private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
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