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Reference EditorBeatmap directly for selected objects
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5966205037
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@ -37,8 +37,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public int SelectedCount => selectedBlueprints.Count;
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public IEnumerable<HitObject> SelectedHitObjects => EditorBeatmap.SelectedHitObjects;
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private Drawable content;
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private OsuSpriteText selectionDetailsText;
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@ -309,7 +307,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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{
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// Make sure there isn't already an existing sample
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if (h.Samples.Any(s => s.Name == sampleName))
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@ -330,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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{
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var comboInfo = h as IHasComboInformation;
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@ -351,7 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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ChangeHandler?.EndChange();
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@ -425,11 +423,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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protected virtual void UpdateTernaryStates()
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{
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SelectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
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SelectionNewComboState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
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foreach (var (sampleName, bindable) in SelectionSampleStates)
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{
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bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
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bindable.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
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}
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}
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