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Fix incorrect comments
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@ -141,7 +141,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
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/// </summary>
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/// <param name="angle">The delta angle to apply to the selection.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be rotated.</returns>
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public virtual bool HandleRotation(float angle) => false;
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/// <summary>
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@ -149,14 +149,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
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/// <param name="anchor">The point of reference where the scale is originating from.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be scaled.</returns>
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public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
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/// <summary>
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/// Handled the selected <see cref="DrawableHitObject"/>s being flipped.
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/// Handles the selected <see cref="DrawableHitObject"/>s being flipped.
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/// </summary>
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/// <param name="direction">The direction to flip</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be flipped.</returns>
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public virtual bool HandleFlip(Direction direction) => false;
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public bool OnPressed(PlatformAction action)
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