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Merge pull request #10382 from peppy/update-check-improvements
Improve behaviour of "check for updates" button
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commit
cc41c74aad
@ -29,6 +29,11 @@ namespace osu.Desktop.Updater
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private static readonly Logger logger = Logger.GetLogger("updater");
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/// <summary>
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/// Whether an update has been downloaded but not yet applied.
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/// </summary>
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private bool updatePending;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification)
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{
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@ -37,9 +42,9 @@ namespace osu.Desktop.Updater
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Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
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}
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protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync();
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private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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@ -49,9 +54,19 @@ namespace osu.Desktop.Updater
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updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
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var info = await updateManager.CheckForUpdate(!useDeltaPatching);
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if (info.ReleasesToApply.Count == 0)
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{
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if (updatePending)
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{
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// the user may have dismissed the completion notice, so show it again.
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notificationOverlay.Post(new UpdateCompleteNotification(this));
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return true;
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}
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// no updates available. bail and retry later.
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return;
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return false;
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}
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if (notification == null)
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{
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@ -72,6 +87,7 @@ namespace osu.Desktop.Updater
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await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
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notification.State = ProgressNotificationState.Completed;
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updatePending = true;
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}
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catch (Exception e)
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{
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@ -103,6 +119,8 @@ namespace osu.Desktop.Updater
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Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
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}
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}
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return true;
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}
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protected override void Dispose(bool isDisposing)
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@ -111,10 +129,27 @@ namespace osu.Desktop.Updater
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updateManager?.Dispose();
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}
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private class UpdateCompleteNotification : ProgressCompletionNotification
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{
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[Resolved]
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private OsuGame game { get; set; }
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public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
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{
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Text = @"Update ready to install. Click to restart!";
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Activated = () =>
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{
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updateManager.PrepareUpdateAsync()
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.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
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return true;
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};
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}
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}
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private class UpdateProgressNotification : ProgressNotification
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{
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private readonly SquirrelUpdateManager updateManager;
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private OsuGame game;
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public UpdateProgressNotification(SquirrelUpdateManager updateManager)
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{
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@ -123,23 +158,12 @@ namespace osu.Desktop.Updater
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protected override Notification CreateCompletionNotification()
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{
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return new ProgressCompletionNotification
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{
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Text = @"Update ready to install. Click to restart!",
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Activated = () =>
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{
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updateManager.PrepareUpdateAsync()
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.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
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return true;
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}
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};
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return new UpdateCompleteNotification(updateManager);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OsuGame game)
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private void load(OsuColour colours)
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{
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this.game = game;
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IconContent.AddRange(new Drawable[]
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{
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new Box
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@ -4,9 +4,11 @@
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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@ -21,6 +23,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
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private SettingsButton checkForUpdatesButton;
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notifications { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
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@ -38,7 +43,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Action = () =>
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{
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() =>
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{
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if (!t.Result)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = $"You are running the latest release ({game.Version})",
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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checkForUpdatesButton.Enabled.Value = true;
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}));
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}
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});
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Updater
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version = game.Version;
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}
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protected override async Task PerformUpdateCheck()
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protected override async Task<bool> PerformUpdateCheck()
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{
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try
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{
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@ -53,12 +53,17 @@ namespace osu.Game.Updater
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return true;
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}
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});
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return true;
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}
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}
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catch
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{
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// we shouldn't crash on a web failure. or any failure for the matter.
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return true;
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}
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return false;
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}
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private string getBestUrl(GitHubRelease release)
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@ -57,25 +57,31 @@ namespace osu.Game.Updater
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private readonly object updateTaskLock = new object();
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private Task updateCheckTask;
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private Task<bool> updateCheckTask;
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public async Task CheckForUpdateAsync()
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public async Task<bool> CheckForUpdateAsync()
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{
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if (!CanCheckForUpdate)
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return;
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return false;
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Task waitTask;
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Task<bool> waitTask;
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lock (updateTaskLock)
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waitTask = (updateCheckTask ??= PerformUpdateCheck());
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await waitTask;
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bool hasUpdates = await waitTask;
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lock (updateTaskLock)
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updateCheckTask = null;
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return hasUpdates;
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}
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protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
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/// <summary>
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/// Performs an asynchronous check for application updates.
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/// </summary>
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/// <returns>Whether any update is waiting. May return true if an error occured (there is potentially an update available).</returns>
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protected virtual Task<bool> PerformUpdateCheck() => Task.FromResult(false);
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private class UpdateCompleteNotification : SimpleNotification
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{
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