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Merge pull request #10382 from peppy/update-check-improvements

Improve behaviour of "check for updates" button
This commit is contained in:
Bartłomiej Dach 2020-10-08 22:03:59 +02:00 committed by GitHub
commit cc41c74aad
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 77 additions and 25 deletions

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@ -29,6 +29,11 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification)
{
@ -37,9 +42,9 @@ namespace osu.Desktop.Updater
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
}
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
@ -49,9 +54,19 @@ namespace osu.Desktop.Updater
updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateCompleteNotification(this));
return true;
}
// no updates available. bail and retry later.
return;
return false;
}
if (notification == null)
{
@ -72,6 +87,7 @@ namespace osu.Desktop.Updater
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
@ -103,6 +119,8 @@ namespace osu.Desktop.Updater
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
return true;
}
protected override void Dispose(bool isDisposing)
@ -111,10 +129,27 @@ namespace osu.Desktop.Updater
updateManager?.Dispose();
}
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; }
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
Text = @"Update ready to install. Click to restart!";
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
};
}
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
@ -123,23 +158,12 @@ namespace osu.Desktop.Updater
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
}
};
return new UpdateCompleteNotification(updateManager);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
private void load(OsuColour colours)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box

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@ -4,9 +4,11 @@
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
@ -21,6 +23,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
private SettingsButton checkForUpdatesButton;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
@ -38,7 +43,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() =>
{
if (!t.Result)
{
notifications?.Post(new SimpleNotification
{
Text = $"You are running the latest release ({game.Version})",
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
});
}

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@ -30,7 +30,7 @@ namespace osu.Game.Updater
version = game.Version;
}
protected override async Task PerformUpdateCheck()
protected override async Task<bool> PerformUpdateCheck()
{
try
{
@ -53,12 +53,17 @@ namespace osu.Game.Updater
return true;
}
});
return true;
}
}
catch
{
// we shouldn't crash on a web failure. or any failure for the matter.
return true;
}
return false;
}
private string getBestUrl(GitHubRelease release)

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@ -57,25 +57,31 @@ namespace osu.Game.Updater
private readonly object updateTaskLock = new object();
private Task updateCheckTask;
private Task<bool> updateCheckTask;
public async Task CheckForUpdateAsync()
public async Task<bool> CheckForUpdateAsync()
{
if (!CanCheckForUpdate)
return;
return false;
Task waitTask;
Task<bool> waitTask;
lock (updateTaskLock)
waitTask = (updateCheckTask ??= PerformUpdateCheck());
await waitTask;
bool hasUpdates = await waitTask;
lock (updateTaskLock)
updateCheckTask = null;
return hasUpdates;
}
protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
/// <summary>
/// Performs an asynchronous check for application updates.
/// </summary>
/// <returns>Whether any update is waiting. May return true if an error occured (there is potentially an update available).</returns>
protected virtual Task<bool> PerformUpdateCheck() => Task.FromResult(false);
private class UpdateCompleteNotification : SimpleNotification
{