diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 7808d7a5bc..8a80ddd17c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -141,7 +141,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Handles the selected s being rotated. /// /// The delta angle to apply to the selection. - /// Whether any s could be moved. + /// Whether any s could be rotated. public virtual bool HandleRotation(float angle) => false; /// @@ -149,14 +149,14 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// The delta scale to apply, in playfield local coordinates. /// The point of reference where the scale is originating from. - /// Whether any s could be moved. + /// Whether any s could be scaled. public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; /// - /// Handled the selected s being flipped. + /// Handles the selected s being flipped. /// /// The direction to flip - /// Whether any s could be moved. + /// Whether any s could be flipped. public virtual bool HandleFlip(Direction direction) => false; public bool OnPressed(PlatformAction action)