diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
index 7808d7a5bc..8a80ddd17c 100644
--- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
@@ -141,7 +141,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Handles the selected s being rotated.
///
/// The delta angle to apply to the selection.
- /// Whether any s could be moved.
+ /// Whether any s could be rotated.
public virtual bool HandleRotation(float angle) => false;
///
@@ -149,14 +149,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
///
/// The delta scale to apply, in playfield local coordinates.
/// The point of reference where the scale is originating from.
- /// Whether any s could be moved.
+ /// Whether any s could be scaled.
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
///
- /// Handled the selected s being flipped.
+ /// Handles the selected s being flipped.
///
/// The direction to flip
- /// Whether any s could be moved.
+ /// Whether any s could be flipped.
public virtual bool HandleFlip(Direction direction) => false;
public bool OnPressed(PlatformAction action)