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Fix thread-unsafe room removal

This commit is contained in:
smoogipoo 2020-12-21 00:39:31 +09:00
parent bf349f1532
commit d127494c2d

View File

@ -54,9 +54,12 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
multiplayerClient.LeaveRoom().Wait();
// Todo: This is not the way to do this. Basically when we're the only participant and the room closes, there's no way to know if this is actually the case.
RemoveRoom(joinedRoom);
// This is delayed one frame because upon exiting the match subscreen, multiplayer updates the polling rate and messes with polling.
Schedule(() => listingPollingComponent.PollImmediately());
Schedule(() =>
{
RemoveRoom(joinedRoom);
listingPollingComponent.PollImmediately();
});
}
private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null)