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Make HitSampleInfo immutable
This commit is contained in:
parent
76919a5772
commit
5760e1c1fc
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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NewCombo = i % 8 == 0,
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Samples = new List<HitSampleInfo>(new[]
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{
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new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal")
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})
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});
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}
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@ -55,6 +55,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
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public override IEnumerable<string> LookupNames => lookupNames;
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public BananaHitSampleInfo()
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: base(string.Empty)
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{
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}
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}
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}
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}
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@ -50,12 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.CreateNestedHitObjects(cancellationToken);
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var dropletSamples = Samples.Select(s => new HitSampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}).ToList();
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var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
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int nodeIndex = 0;
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SliderEventDescriptor? lastEvent = null;
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@ -108,8 +108,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
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new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
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});
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AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
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@ -136,15 +136,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider = (DrawableSlider)createSlider(repeats: 1);
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for (int i = 0; i < 2; i++)
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_FINISH) });
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Add(slider);
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});
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
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new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
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});
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AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
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@ -115,8 +115,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "sliderslide";
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide");
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samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
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{
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@ -110,8 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "spinnerspin";
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
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samplesContainer.Add(spinningSample = new PausableSkinnableSound(clone)
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{
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@ -221,14 +221,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var sampleList = new List<HitSampleInfo>();
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if (firstSample != null)
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{
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sampleList.Add(new HitSampleInfo
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{
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Bank = firstSample.Bank,
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Volume = firstSample.Volume,
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Name = @"slidertick",
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});
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}
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sampleList.Add(firstSample.With("slidertick"));
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foreach (var tick in NestedHitObjects.OfType<SliderTick>())
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tick.Samples = sampleList;
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public SpinnerBonusTick()
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{
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Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
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Samples.Add(new HitSampleInfo("spinnerbonus"));
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}
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public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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@ -125,9 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (s.Name != HitSampleInfo.HIT_FINISH)
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continue;
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var sClone = s.Clone();
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sClone.Name = HitSampleInfo.HIT_WHISTLE;
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corrected[i] = sClone;
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corrected[i] = s.With(HitSampleInfo.HIT_WHISTLE);
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}
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return corrected;
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@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (isStrong.Value != strongSamples.Any())
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{
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if (isStrong.Value)
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HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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@ -139,7 +139,7 @@ namespace osu.Game.Tests.Editing
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HitObjects =
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{
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(OsuHitObject)current.HitObjects[0],
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new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
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new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } },
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(OsuHitObject)current.HitObjects[2],
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}
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};
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@ -268,12 +268,12 @@ namespace osu.Game.Tests.Editing
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HitObjects =
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{
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(OsuHitObject)current.HitObjects[0],
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new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
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new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } },
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(OsuHitObject)current.HitObjects[2],
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(OsuHitObject)current.HitObjects[3],
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new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE } } },
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new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) } },
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(OsuHitObject)current.HitObjects[5],
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new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP } } },
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new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_CLAP) } },
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(OsuHitObject)current.HitObjects[7],
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}
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};
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@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Game.Utils;
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namespace osu.Game.Audio
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{
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@ -22,25 +25,33 @@ namespace osu.Game.Audio
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/// </summary>
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public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH };
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name;
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public readonly string Name;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public readonly string? Bank;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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/// </summary>
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public string Suffix;
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public readonly string? Suffix;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume { get; set; }
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public int Volume { get; }
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public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 100)
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{
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Name = name;
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Bank = bank;
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Suffix = suffix;
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Volume = volume;
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}
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/// <summary>
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/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
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@ -56,6 +67,15 @@ namespace osu.Game.Audio
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}
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}
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public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
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/// <summary>
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/// Creates a new <see cref="HitSampleInfo"/> with overridden values.
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/// </summary>
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/// <param name="name">An optional new sample name.</param>
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/// <param name="bank">An optional new sample bank.</param>
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/// <param name="suffix">An optional new lookup suffix.</param>
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/// <param name="volume">An optional new volume.</param>
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/// <returns>The new <see cref="HitSampleInfo"/>.</returns>
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public virtual HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
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=> new HitSampleInfo(name.GetOr(Name), bank.GetOr(Bank), suffix.GetOr(Suffix), volume.GetOr(Volume));
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}
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}
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@ -58,12 +58,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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/// <param name="sampleName">The name of the same.</param>
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/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
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public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo
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{
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Bank = SampleBank,
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Name = sampleName,
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Volume = SampleVolume,
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};
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public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo(sampleName, SampleBank, volume: SampleVolume);
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/// <summary>
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/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="HitSampleInfo"/> if necessary, returning the modified <see cref="HitSampleInfo"/>.
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@ -71,12 +66,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
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/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
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public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
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{
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var newSampleInfo = hitSampleInfo.Clone();
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newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank;
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newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume;
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return newSampleInfo;
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}
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=> hitSampleInfo.With(bank: hitSampleInfo.Bank ?? SampleBank, volume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume);
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public override bool IsRedundant(ControlPoint existing)
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=> existing is SampleControlPoint existingSample
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@ -192,7 +192,7 @@ namespace osu.Game.Beatmaps.Formats
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var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
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// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
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HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo());
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HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
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// Convert effect flags to the legacy format
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LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
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@ -182,11 +182,8 @@ namespace osu.Game.Beatmaps.Formats
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{
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var baseInfo = base.ApplyTo(hitSampleInfo);
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if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
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&& legacy.CustomSampleBank == 0)
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{
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legacy.CustomSampleBank = CustomSampleBank;
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}
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if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
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return legacy.With(customSampleBank: CustomSampleBank);
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return baseInfo;
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}
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@ -13,6 +13,7 @@ using JetBrains.Annotations;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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@ -427,62 +428,25 @@ namespace osu.Game.Rulesets.Objects.Legacy
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// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
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if (!string.IsNullOrEmpty(bankInfo.Filename))
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{
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return new List<HitSampleInfo>
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{
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new FileHitSampleInfo
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{
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Filename = bankInfo.Filename,
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Volume = bankInfo.Volume
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}
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};
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return new List<HitSampleInfo> { new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume) };
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}
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var soundTypes = new List<HitSampleInfo>
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{
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new LegacyHitSampleInfo
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{
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Bank = bankInfo.Normal,
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Name = HitSampleInfo.HIT_NORMAL,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank,
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new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.Normal, bankInfo.Volume, bankInfo.CustomSampleBank,
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// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
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// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
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IsLayered = type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal)
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}
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type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal))
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};
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if (type.HasFlag(LegacyHitSoundType.Finish))
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{
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = HitSampleInfo.HIT_FINISH,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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}
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
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if (type.HasFlag(LegacyHitSoundType.Whistle))
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{
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = HitSampleInfo.HIT_WHISTLE,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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}
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
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if (type.HasFlag(LegacyHitSoundType.Clap))
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{
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = HitSampleInfo.HIT_CLAP,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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}
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
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return soundTypes;
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}
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@ -500,21 +464,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
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}
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#nullable enable
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public class LegacyHitSampleInfo : HitSampleInfo
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{
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private int customSampleBank;
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public int CustomSampleBank
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{
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get => customSampleBank;
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set
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{
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customSampleBank = value;
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if (value >= 2)
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Suffix = value.ToString();
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}
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}
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public readonly int CustomSampleBank;
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/// <summary>
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/// Whether this hit sample is layered.
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@ -523,18 +477,33 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled
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/// using the <see cref="LegacySkinConfiguration.LegacySetting.LayeredHitSounds"/> skin config option.
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/// </remarks>
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public bool IsLayered { get; set; }
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public readonly bool IsLayered;
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public LegacyHitSampleInfo([NotNull] string name, string? bank = null, int volume = 100, int customSampleBank = 0, bool isLayered = false)
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: base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
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{
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CustomSampleBank = customSampleBank;
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IsLayered = isLayered;
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}
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public override HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
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=> With(name, bank, volume);
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public LegacyHitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<int> volume = default, Optional<int> customSampleBank = default,
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Optional<bool> isLayered = default)
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=> new LegacyHitSampleInfo(name.GetOr(Name), bank.GetOr(Bank), volume.GetOr(Volume), customSampleBank.GetOr(CustomSampleBank), isLayered.GetOr(IsLayered));
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}
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private class FileHitSampleInfo : LegacyHitSampleInfo
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{
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public string Filename;
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public readonly string Filename;
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public FileHitSampleInfo()
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{
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// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
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public FileHitSampleInfo(string filename, int volume)
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// Force CSS=1 to make sure that the LegacyBeatmapSkin does not fall back to the user skin.
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// Note that this does not change the lookup names, as they are overridden locally.
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CustomSampleBank = 1;
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: base(string.Empty, customSampleBank: 1, volume: volume)
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{
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Filename = filename;
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}
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public override IEnumerable<string> LookupNames => new[]
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@ -542,6 +511,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
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Filename,
|
||||
Path.ChangeExtension(Filename, null)
|
||||
};
|
||||
|
||||
public override HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
|
||||
=> With(volume: volume);
|
||||
|
||||
public FileHitSampleInfo With(Optional<string> filename = default, Optional<int> volume = default)
|
||||
=> new FileHitSampleInfo(filename.GetOr(Filename), volume.GetOr(Volume));
|
||||
}
|
||||
|
||||
#nullable disable
|
||||
}
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
case TernaryState.True:
|
||||
if (existingSample == null)
|
||||
samples.Add(new HitSampleInfo { Name = sampleName });
|
||||
samples.Add(new HitSampleInfo(sampleName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (blueprint != null)
|
||||
{
|
||||
// doing this post-creations as adding the default hit sample should be the case regardless of the ruleset.
|
||||
blueprint.HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
|
||||
blueprint.HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||
|
||||
|
@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
continue;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo { Name = sampleName });
|
||||
h.Samples.Add(new HitSampleInfo(sampleName));
|
||||
}
|
||||
|
||||
EditorBeatmap.EndChange();
|
||||
|
45
osu.Game/Utils/Optional.cs
Normal file
45
osu.Game/Utils/Optional.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// A wrapper over a value and a boolean denoting whether the value is valid.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of value stored.</typeparam>
|
||||
public readonly ref struct Optional<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The stored value.
|
||||
/// </summary>
|
||||
public readonly T Value;
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Value"/> is valid.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <typeparamref name="T"/> is a reference type, <c>null</c> may be valid for <see cref="Value"/>.
|
||||
/// </remarks>
|
||||
public readonly bool HasValue;
|
||||
|
||||
private Optional(T value)
|
||||
{
|
||||
Value = value;
|
||||
HasValue = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns <see cref="Value"/> if it's valid, or a given fallback value otherwise.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Shortcase for: <c>optional.HasValue ? optional.Value : fallback</c>.
|
||||
/// </remarks>
|
||||
/// <param name="fallback">The fallback value to return if <see cref="HasValue"/> is <c>false</c>.</param>
|
||||
/// <returns></returns>
|
||||
public T GetOr(T fallback) => HasValue ? Value : fallback;
|
||||
|
||||
public static implicit operator Optional<T>(T value) => new Optional<T>(value);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user