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mirror of https://github.com/ppy/osu.git synced 2025-03-05 21:22:56 +08:00
osu-lazer/osu.Game/Screens
Dean Herbert 491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
..
Backgrounds Fix potential null reference when loading background 2020-10-31 22:51:35 +09:00
Edit Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap 2020-12-02 15:17:09 +09:00
Menu Restore kiai time flashing behaviour 2020-11-23 14:27:02 +09:00
Multi Invoke on initial bind 2020-12-03 18:06:55 +09:00
Play Schedule pushWhenLoaded once ever 2020-12-10 16:33:30 +09:00
Ranking Merge branch 'master' into remove-default-retry-balue 2020-11-22 10:54:40 +01:00
Select Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Apply review suggestions. 2020-11-09 13:39:50 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00