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Add back difficulty panel spacing

This commit is contained in:
Dean Herbert 2020-10-12 20:26:20 +09:00
parent ce67f65084
commit fd8654cff3
4 changed files with 7 additions and 5 deletions

View File

@ -732,7 +732,7 @@ namespace osu.Game.Screens.Select
break;
}
scrollTarget += b.TotalHeight;
scrollTarget += b.TotalHeight + DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select.Carousel
switch (State.Value)
{
case CarouselItemState.Selected:
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * (DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING + DrawableCarouselBeatmap.HEIGHT);
default:
return DrawableCarouselBeatmapSet.HEIGHT;

View File

@ -31,7 +31,9 @@ namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public const float HEIGHT = MAX_HEIGHT * 0.6f;
public const float CAROUSEL_BEATMAP_SPACING = 5;
public const float HEIGHT = MAX_HEIGHT * 0.6f; // TODO: add once base class is fixed + CAROUSEL_BEATMAP_SPACING;
private readonly BeatmapInfo beatmap;

View File

@ -190,12 +190,12 @@ namespace osu.Game.Screens.Select.Carousel
if (carouselBeatmapSet != Item)
return;
float yPos = 0;
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
foreach (var item in loaded)
{
item.Y = yPos;
yPos += item.Item.TotalHeight;
yPos += item.Item.TotalHeight + DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
}
beatmapContainer.ChildrenEnumerable = loaded;